Struct bevy::asset::AssetLifecycleChannel
pub struct AssetLifecycleChannel<T> {
pub sender: Sender<AssetLifecycleEvent<T>>,
pub receiver: Receiver<AssetLifecycleEvent<T>>,
}
Expand description
An event channel used by asset server to update the asset storage of a T
asset.
Fields§
§sender: Sender<AssetLifecycleEvent<T>>
The sender endpoint of the channel.
receiver: Receiver<AssetLifecycleEvent<T>>
The receiver endpoint of the channel.
Trait Implementations§
§impl<T> AssetLifecycle for AssetLifecycleChannel<T>where
T: AssetDynamic,
impl<T> AssetLifecycle for AssetLifecycleChannel<T>where
T: AssetDynamic,
§fn create_asset(
&self,
id: HandleId,
asset: Box<dyn AssetDynamic + 'static, Global>,
version: usize
)
fn create_asset(
&self,
id: HandleId,
asset: Box<dyn AssetDynamic + 'static, Global>,
version: usize
)
Notifies the asset server that a new asset was created.
§fn free_asset(&self, id: HandleId)
fn free_asset(&self, id: HandleId)
Notifies the asset server that an asset was freed.
§impl<T> Debug for AssetLifecycleChannel<T>where
T: Debug,
impl<T> Debug for AssetLifecycleChannel<T>where
T: Debug,
§impl<T> Default for AssetLifecycleChannel<T>
impl<T> Default for AssetLifecycleChannel<T>
§fn default() -> AssetLifecycleChannel<T>
fn default() -> AssetLifecycleChannel<T>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<T> RefUnwindSafe for AssetLifecycleChannel<T>
impl<T> Send for AssetLifecycleChannel<T>where
T: Send,
impl<T> Sync for AssetLifecycleChannel<T>where
T: Send,
impl<T> Unpin for AssetLifecycleChannel<T>
impl<T> UnwindSafe for AssetLifecycleChannel<T>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World