Struct bevy::time::Time

pub struct Time { /* private fields */ }
Expand description

A clock that tracks how much it has advanced (and how much real time has elapsed) since its previous update and since its creation.

Implementations

Constructs a new Time instance with a specific startup Instant.

Updates the internal time measurements.

Calling this method as part of your app will most likely result in inaccurate timekeeping, as the Time resource is ordinarily managed by the TimePlugin.

Updates time with a specified Instant.

This method is provided for use in tests. Calling this method as part of your app will most likely result in inaccurate timekeeping, as the Time resource is ordinarily managed by the TimePlugin.

Examples
#[derive(Resource)]
struct Health {
    // Health value between 0.0 and 1.0
    health_value: f32,
}

fn health_system(time: Res<Time>, mut health: ResMut<Health>) {
    // Increase health value by 0.1 per second, independent of frame rate,
    // but not beyond 1.0
    health.health_value = (health.health_value + 0.1 * time.delta_seconds()).min(1.0);
}

// Mock time in tests
fn test_health_system() {
    let mut world = World::default();
    let mut time = Time::default();
    time.update();
    world.insert_resource(time);
    world.insert_resource(Health { health_value: 0.2 });

    let mut update_stage = SystemStage::parallel();
    update_stage.add_system(health_system);

    // Simulate that 30 ms have passed
    let mut time = world.resource_mut::<Time>();
    let last_update = time.last_update().unwrap();
    time.update_with_instant(last_update + Duration::from_millis(30));

    // Run system
    update_stage.run(&mut world);

    // Check that 0.003 has been added to the health value
    let expected_health_value = 0.2 + 0.1 * 0.03;
    let actual_health_value = world.resource::<Health>().health_value;
    assert_eq!(expected_health_value, actual_health_value);
}

Returns the Instant the clock was created.

This usually represents when the app was started.

Returns the Instant when update was first called, if it exists.

This usually represents when the first app update started.

Returns the Instant when update was last called, if it exists.

This usually represents when the current app update started.

Returns how much time has advanced since the last update, as a Duration.

Returns how much time has advanced since the last update, as f32 seconds.

Returns how much time has advanced since the last update, as f64 seconds.

Returns how much time has advanced since startup, as Duration.

Returns how much time has advanced since startup, as f32 seconds.

Note: This is a monotonically increasing value. It’s precision will degrade over time. If you need an f32 but that precision loss is unacceptable, use elapsed_seconds_wrapped.

Returns how much time has advanced since startup, as f64 seconds.

Returns how much time has advanced since startup modulo the wrap_period, as Duration.

Returns how much time has advanced since startup modulo the wrap_period, as f32 seconds.

This method is intended for applications (e.g. shaders) that require an f32 value but suffer from the gradual precision loss of elapsed_seconds.

Returns how much time has advanced since startup modulo the wrap_period, as f64 seconds.

Returns how much real time has elapsed since the last update, as a Duration.

Returns how much real time has elapsed since the last update, as f32 seconds.

Returns how much real time has elapsed since the last update, as f64 seconds.

Returns how much real time has elapsed since startup, as Duration.

Returns how much real time has elapsed since startup, as f32 seconds.

Note: This is a monotonically increasing value. It’s precision will degrade over time. If you need an f32 but that precision loss is unacceptable, use raw_elapsed_seconds_wrapped.

Returns how much real time has elapsed since startup, as f64 seconds.

Returns how much real time has elapsed since startup modulo the wrap_period, as Duration.

Returns how much real time has elapsed since startup modulo the wrap_period, as f32 seconds.

This method is intended for applications (e.g. shaders) that require an f32 value but suffer from the gradual precision loss of raw_elapsed_seconds.

Returns how much real time has elapsed since startup modulo the wrap_period, as f64 seconds.

Returns the modulus used to calculate elapsed_wrapped and raw_elapsed_wrapped.

Note: The default modulus is one hour.

Sets the modulus used to calculate elapsed_wrapped and raw_elapsed_wrapped.

Note: This will not take effect until the next update.

Panics

Panics if wrap_period is a zero-length duration.

Returns the speed the clock advances relative to your system clock, as f32. This is known as “time scaling” or “time dilation” in other engines.

Note: This function will return zero when time is paused.

Returns the speed the clock advances relative to your system clock, as f64. This is known as “time scaling” or “time dilation” in other engines.

Note: This function will return zero when time is paused.

Sets the speed the clock advances relative to your system clock, given as an f32.

For example, setting this to 2.0 will make the clock advance twice as fast as your system clock.

Note: This does not affect the raw_* measurements.

Panics

Panics if ratio is negative or not finite.

Sets the speed the clock advances relative to your system clock, given as an f64.

For example, setting this to 2.0 will make the clock advance twice as fast as your system clock.

Note: This does not affect the raw_* measurements.

Panics

Panics if ratio is negative or not finite.

Stops the clock, preventing it from advancing until resumed.

Note: This does affect the raw_* measurements.

Resumes the clock if paused.

Returns true if the clock is currently paused.

Trait Implementations

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Auto Trait Implementations

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