Struct bevy::time::FixedTimestep

pub struct FixedTimestep { /* private fields */ }
Expand description

A system run criteria that enables systems or stages to run at a fixed timestep between executions.

This does not guarantee that the time elapsed between executions is exactly the provided fixed timestep, but will guarantee that the execution will run multiple times per game tick until the number of repetitions is as expected.

For example, a system with a fixed timestep run criteria of 120 times per second will run two times during a ~16.667ms frame, once during a ~8.333ms frame, and once every two frames with ~4.167ms frames. However, the same criteria may not result in exactly 8.333ms passing between each execution.

When using this run criteria, it is advised not to rely on Time::delta or any of it’s variants for game simulation, but rather use the constant time delta used to initialize the FixedTimestep instead.

For more fine tuned information about the execution status of a given fixed timestep, use the FixedTimesteps resource.

Implementations

Creates a FixedTimestep that ticks once every step seconds.

Creates a FixedTimestep that ticks once every rate times per second.

Sets the label for the timestep. Setting a label allows a timestep to be observed by the global FixedTimesteps resource.

Trait Implementations

Returns the “default value” for a type. Read more
The system’s input. See In for FunctionSystems. Read more
The system’s output.
Returns the system’s name.
Returns the system’s archetype component Access.
Returns the system’s component Access.
Returns true if the system is Send.
Returns true if the system must be run exclusively.
Runs the system with the given input in the world. Unlike System::run, this function takes a shared reference to World and may therefore break Rust’s aliasing rules, making it unsafe to call. Read more
Initialize the system.
Update the system’s archetype component Access.
Gets the system’s last change tick
Sets the system’s last change tick Read more
Runs the system with the given input in the world.
The default labels for the system

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more
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Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Creates Self using data from the given World
Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Pass the output of this system A into a second system B, creating a new compound system.
Turns this value into its corresponding System.
Assigns a label to the criteria. Must be unique.
Assigns a label to the criteria. If the given label is already in use, this criteria will be discarded before initialization. Read more
Specifies that this criteria must be evaluated before a criteria with the given label.
Specifies that this criteria must be evaluated after a criteria with the given label.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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