Module bevy::render::view::visibility

Structs

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Use this component to opt-out of built-in frustum culling for Mesh entities
Describes which rendering layers an entity belongs to.
User indication of whether an entity is visible. Propagates down the entity hierarchy. If an entity is hidden in this way, all Children (and all of their children and so on) will also be hidden. This is done by setting the values of their ComputedVisibility component.
A Bundle of the Visibility and ComputedVisibility Components, which describe the visibility of an entity.
Collection of entities visible from the current view.

Enums

Functions

System updating the visibility of entities each frame.

Type Definitions

An identifier for a rendering layer.