Modules
Structs
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Configuration resource for Multi-Sample Anti-Aliasing.
Use this component to opt-out of built-in frustum culling for Mesh entities
Token to ensure a system runs on the main thread.
Describes which rendering layers an entity belongs to.
User indication of whether an entity is visible. Propagates down the entity hierarchy.
If an entity is hidden in this way, all
Children
(and all of their children and so on) will also be hidden.
This is done by setting the values of their ComputedVisibility
component.A
Bundle
of the Visibility
and ComputedVisibility
Component
s, which describe the visibility of an entity.Collection of entities visible from the current view.
Enums
Functions
System updating the visibility of entities each frame.
Creates and (re)configures window surfaces, and obtains a swapchain texture for rendering.
Type Definitions
An identifier for a rendering layer.