Struct bevy::sprite::SetSpriteTextureBindGroup
[−]pub struct SetSpriteTextureBindGroup<const I: usize>;
Trait Implementations
impl<const I: usize> EntityRenderCommand for SetSpriteTextureBindGroup<I>
impl<const I: usize> EntityRenderCommand for SetSpriteTextureBindGroup<I>
type Param = (Res<'static, ImageBindGroups>, Query<'static, 'static, &'static SpriteBatch, ()>)
fn render(
_view: Entity,
item: Entity,
<<<SetSpriteTextureBindGroup<I> as EntityRenderCommand>::Param as SystemParam>::Fetch as SystemParamFetch<'w, '_>>::Item,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
Auto Trait Implementations
impl<const I: usize> RefUnwindSafe for SetSpriteTextureBindGroup<I>
impl<const I: usize> Send for SetSpriteTextureBindGroup<I>
impl<const I: usize> Sync for SetSpriteTextureBindGroup<I>
impl<const I: usize> Unpin for SetSpriteTextureBindGroup<I>
impl<const I: usize> UnwindSafe for SetSpriteTextureBindGroup<I>
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
sourcefn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
impl<P, E> RenderCommand<P> for E where
P: EntityPhaseItem,
E: EntityRenderCommand,
impl<P, E> RenderCommand<P> for E where
P: EntityPhaseItem,
E: EntityRenderCommand,
type Param = <E as EntityRenderCommand>::Param
type Param = <E as EntityRenderCommand>::Param
Specifies all ECS data required by RenderCommand::render
.
All parameters have to be read only. Read more
fn render(
view: Entity,
item: &P,
param: <<<E as RenderCommand<P>>::Param as SystemParam>::Fetch as SystemParamFetch<'w, '_>>::Item,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
fn render(
view: Entity,
item: &P,
param: <<<E as RenderCommand<P>>::Param as SystemParam>::Fetch as SystemParamFetch<'w, '_>>::Item,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
Renders the PhaseItem
by issuing draw calls via the TrackedRenderPass
.
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
where
S: Into<Dispatch>,
T: Future, type Output = <T as Future>::Output;
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
fn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more