Struct bevy::input::gamepad::AxisSettings
[−]pub struct AxisSettings {
pub positive_high: f32,
pub positive_low: f32,
pub negative_high: f32,
pub negative_low: f32,
pub threshold: f32,
}
Expand description
Defines the sensitivity range and threshold for an axis.
Values that are lower than negative_high
will be rounded to -1.0.
Values that are higher than positive_high
will be rounded to 1.0.
Values that are in-between negative_low
and positive_low
will be rounded to 0.0.
Otherwise, values will not be rounded.
The valid range is from -1.0 to 1.0, inclusive.
Fields
positive_high: f32
positive_low: f32
negative_high: f32
negative_low: f32
threshold: f32
threshold
defines the minimum difference between old and new values to apply the changes.
Trait Implementations
impl Clone for AxisSettings
impl Clone for AxisSettings
fn clone(&self) -> AxisSettings
fn clone(&self) -> AxisSettings
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for AxisSettings
impl Debug for AxisSettings
impl Default for AxisSettings
impl Default for AxisSettings
fn default() -> AxisSettings
fn default() -> AxisSettings
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for AxisSettings
impl Send for AxisSettings
impl Sync for AxisSettings
impl Unpin for AxisSettings
impl UnwindSafe for AxisSettings
Blanket Implementations
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