Struct bevy::render::mesh::InnerMeshVertexBufferLayout
[−]pub struct InnerMeshVertexBufferLayout { /* private fields */ }
Implementations
impl InnerMeshVertexBufferLayout
impl InnerMeshVertexBufferLayout
pub fn contains(&self, attribute_id: impl Into<MeshVertexAttributeId>) -> bool
pub fn attribute_ids(&self) -> &[MeshVertexAttributeId]
pub fn layout(&self) -> &VertexBufferLayout
pub fn get_layout(
&self,
attribute_descriptors: &[VertexAttributeDescriptor]
) -> Result<VertexBufferLayout, MissingVertexAttributeError>
Trait Implementations
impl Clone for InnerMeshVertexBufferLayout
impl Clone for InnerMeshVertexBufferLayout
fn clone(&self) -> InnerMeshVertexBufferLayout
fn clone(&self) -> InnerMeshVertexBufferLayout
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for InnerMeshVertexBufferLayout
impl Debug for InnerMeshVertexBufferLayout
impl Hash for InnerMeshVertexBufferLayout
impl Hash for InnerMeshVertexBufferLayout
impl PartialEq<InnerMeshVertexBufferLayout> for InnerMeshVertexBufferLayout
impl PartialEq<InnerMeshVertexBufferLayout> for InnerMeshVertexBufferLayout
fn eq(&self, other: &InnerMeshVertexBufferLayout) -> bool
fn eq(&self, other: &InnerMeshVertexBufferLayout) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &InnerMeshVertexBufferLayout) -> bool
fn ne(&self, other: &InnerMeshVertexBufferLayout) -> bool
This method tests for !=
.
impl Eq for InnerMeshVertexBufferLayout
impl StructuralEq for InnerMeshVertexBufferLayout
impl StructuralPartialEq for InnerMeshVertexBufferLayout
Auto Trait Implementations
impl RefUnwindSafe for InnerMeshVertexBufferLayout
impl Send for InnerMeshVertexBufferLayout
impl Sync for InnerMeshVertexBufferLayout
impl Unpin for InnerMeshVertexBufferLayout
impl UnwindSafe for InnerMeshVertexBufferLayout
Blanket Implementations
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T: ?Sized,
impl<T> BorrowMut<T> for T where
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