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pub struct GlobalTransform {
    pub translation: Vec3,
    pub rotation: Quat,
    pub scale: Vec3,
}
Expand description

Describe the position of an entity relative to the reference frame.

Transform and GlobalTransform

Transform is the position of an entity relative to its parent position, or the reference frame if it doesn’t have a Parent.

GlobalTransform is the position of an entity relative to the reference frame.

GlobalTransform is updated from Transform in the system transform_propagate_system.

This system runs in stage CoreStage::PostUpdate. If you update theTransform of an entity in this stage or after, you will notice a 1 frame lag before the GlobalTransform is updated.

Fields

translation: Vec3

The position of the global transform

rotation: Quat

The rotation of the global transform

scale: Vec3

The scale of the global transform

Implementations

Creates a new identity GlobalTransform, with no translation, rotation, and a scale of 1 on all axes.

Returns the 3d affine transformation matrix from this transforms translation, rotation, and scale.

Returns the 3d affine transformation from this transforms translation, rotation, and scale.

Get the unit vector in the local x direction

Equivalent to -local_x()

Equivalent to local_x()

Get the unit vector in the local y direction

Equivalent to local_y()

Equivalent to -local_y()

Get the unit vector in the local z direction

Equivalent to -local_z()

Equivalent to local_z()

Multiplies self with transform component by component, returning the resulting GlobalTransform

Returns a Vec3 of this Transform applied to value.

Trait Implementations

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