logo
pub struct ColorMaterial {
    pub color: Color,
    pub texture: Option<Handle<Image>>,
}
Expand description

A 2d material that renders 2d meshes with a texture tinted by a uniform color

Fields

color: Colortexture: Option<Handle<Image>>

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Converts to this type from the input type.

Converts to this type from the input type.

Returns this material’s fragment shader. If None is returned, the default mesh fragment shader will be used. Defaults to None. Read more

Returns this material’s BindGroup. This should match the layout returned by Material2d::bind_group_layout.

Returns this material’s BindGroupLayout. This should match the BindGroup returned by Material2d::bind_group.

Returns this material’s vertex shader. If None is returned, the default mesh vertex shader will be used. Defaults to None. Read more

The dynamic uniform indices to set for the given material’s BindGroup. Defaults to an empty array / no dynamic uniform indices. Read more

Customizes the default RenderPipelineDescriptor.

The representation of the the asset in the “render world”.

The GPU-representation of the the asset.

Specifies all ECS data required by RenderAsset::prepare_asset. For convenience use the lifetimeless SystemParam. Read more

Converts the asset into a RenderAsset::ExtractedAsset.

Prepares the extracted asset for the GPU by transforming it into a RenderAsset::PreparedAsset. Therefore ECS data may be accessed via the param. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Creates Self using data from the given World

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The key used to specialize this material’s RenderPipelineDescriptor.

Extract the SpecializedMaterial2d::Key for the “prepared” version of this material. This key will be passed in to the SpecializedMaterial2d::specialize function when compiling the RenderPipeline for a given entity’s material. Read more

Specializes the given descriptor according to the given key.

Returns this material’s BindGroup. This should match the layout returned by SpecializedMaterial2d::bind_group_layout.

Returns this material’s BindGroupLayout. This should match the BindGroup returned by SpecializedMaterial2d::bind_group.

Returns this material’s vertex shader. If None is returned, the default mesh vertex shader will be used. Defaults to None. Read more

Returns this material’s fragment shader. If None is returned, the default mesh fragment shader will be used. Defaults to None. Read more

The dynamic uniform indices to set for the given material’s BindGroup. Defaults to an empty array / no dynamic uniform indices. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Returns the UUID associated with this value’s type.

Returns the type name of this value’s type.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more