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pub struct Image {
    pub data: Vec<u8, Global>,
    pub texture_descriptor: TextureDescriptor<Option<&'static str>>,
    pub sampler_descriptor: SamplerDescriptor<'static>,
}

Fields

data: Vec<u8, Global>texture_descriptor: TextureDescriptor<Option<&'static str>>sampler_descriptor: SamplerDescriptor<'static>

Implementations

Creates a new image from raw binary data and the corresponding metadata.

Panics

Panics if the length of the data, volume of the size and the size of the format do not match.

Creates a new image from raw binary data and the corresponding metadata, by filling the image data with the pixel data repeated multiple times.

Panics

Panics if the size of the format is not a multiple of the length of the pixel data. do not match.

Returns the aspect ratio (height/width) of a 2D image.

Returns the size of a 2D image.

Resizes the image to the new size, by removing information or appending 0 to the data. Does not properly resize the contents of the image, but only its internal data buffer.

Changes the size, asserting that the total number of data elements (pixels) remains the same.

Panics

Panics if the new_size does not have the same volume as to old one.

Takes a 2D image containing vertically stacked images of the same size, and reinterprets it as a 2D array texture, where each of the stacked images becomes one layer of the array. This is primarily for use with the texture2DArray shader uniform type.

Panics

Panics if the texture is not 2D, has more than one layers or is not evenly dividable into the layers.

Convert a texture from a format to another Only a few formats are supported as input and output:

  • TextureFormat::R8Unorm
  • TextureFormat::Rg8Unorm
  • TextureFormat::Rgba8UnormSrgb
  • TextureFormat::Bgra8UnormSrgb

Load a bytes buffer in a Image, according to type image_type, using the image crate

Whether the texture format is compressed or uncompressed

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Clones the Image.

Converts the extracted image into a GpuImage.

The representation of the the asset in the “render world”.

The GPU-representation of the the asset.

Specifies all ECS data required by RenderAsset::prepare_asset. For convenience use the lifetimeless SystemParam. Read more

Auto Trait Implementations

Blanket Implementations

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Creates Self using data from the given World

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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