Function bevy::sprite::extract_sprites
[−]pub fn extract_sprites(
render_world: ResMut<'_, RenderWorld>,
texture_atlases: Res<'_, Assets<TextureAtlas>>,
sprite_query: Query<'_, '_, (&Visibility, &Sprite, &GlobalTransform, &Handle<Image>), ()>,
atlas_query: Query<'_, '_, (&Visibility, &TextureAtlasSprite, &GlobalTransform, &Handle<TextureAtlas>), ()>
)