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pub fn extract_sprites(
    render_world: ResMut<'_, RenderWorld>,
    texture_atlases: Res<'_, Assets<TextureAtlas>>,
    sprite_query: Query<'_, '_, (&Visibility, &Sprite, &GlobalTransform, &Handle<Image>), ()>,
    atlas_query: Query<'_, '_, (&Visibility, &TextureAtlasSprite, &GlobalTransform, &Handle<TextureAtlas>), ()>
)