Struct bevy::render::render_resource::PrimitiveState
[−]#[repr(C)]pub struct PrimitiveState {
pub topology: PrimitiveTopology,
pub strip_index_format: Option<IndexFormat>,
pub front_face: FrontFace,
pub cull_mode: Option<Face>,
pub unclipped_depth: bool,
pub polygon_mode: PolygonMode,
pub conservative: bool,
}
Expand description
Describes the state of primitive assembly and rasterization in a render pipeline.
Fields
topology: PrimitiveTopology
The primitive topology used to interpret vertices.
strip_index_format: Option<IndexFormat>
When drawing strip topologies with indices, this is the required format for the index buffer. This has no effect on non-indexed or non-strip draws.
front_face: FrontFace
The face to consider the front for the purpose of culling and stencil operations.
cull_mode: Option<Face>
The face culling mode.
unclipped_depth: bool
If set to true, the polygon depth is not clipped to 0-1 before rasterization.
Enabling this requires Features::DEPTH_CLIP_CONTROL
to be enabled.
polygon_mode: PolygonMode
Controls the way each polygon is rasterized. Can be either Fill
(default), Line
or Point
Setting this to Line
requires Features::POLYGON_MODE_LINE
to be enabled.
Setting this to Point
requires Features::POLYGON_MODE_POINT
to be enabled.
conservative: bool
If set to true, the primitives are rendered with conservative overestimation. I.e. any rastered pixel touched by it is filled. Only valid for PolygonMode::Fill!
Enabling this requires Features::CONSERVATIVE_RASTERIZATION
to be enabled.
Trait Implementations
impl Clone for PrimitiveState
impl Clone for PrimitiveState
fn clone(&self) -> PrimitiveState
fn clone(&self) -> PrimitiveState
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for PrimitiveState
impl Debug for PrimitiveState
impl Default for PrimitiveState
impl Default for PrimitiveState
fn default() -> PrimitiveState
fn default() -> PrimitiveState
Returns the “default value” for a type. Read more
impl Hash for PrimitiveState
impl Hash for PrimitiveState
impl PartialEq<PrimitiveState> for PrimitiveState
impl PartialEq<PrimitiveState> for PrimitiveState
fn eq(&self, other: &PrimitiveState) -> bool
fn eq(&self, other: &PrimitiveState) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &PrimitiveState) -> bool
fn ne(&self, other: &PrimitiveState) -> bool
This method tests for !=
.
impl Copy for PrimitiveState
impl Eq for PrimitiveState
impl StructuralEq for PrimitiveState
impl StructuralPartialEq for PrimitiveState
Auto Trait Implementations
impl RefUnwindSafe for PrimitiveState
impl Send for PrimitiveState
impl Sync for PrimitiveState
impl Unpin for PrimitiveState
impl UnwindSafe for PrimitiveState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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Convert &mut Trait
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. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
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impl<Q, K> Equivalent<K> for Q where
Q: Eq + ?Sized,
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sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to key
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
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fn clone_into(&self, target: &mut T)
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