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pub struct AnimationPlayer { /* private fields */ }
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Animation controls

Implementations

Start playing an animation, resetting state of the player

Set the animation to repeat

Stop the animation from repeating

Pause the animation

Unpause the animation

Is the animation paused

Speed of the animation playback

Set the speed of the animation playback

Time elapsed playing the animation

Seek to a specific time in the animation

Trait Implementations

Returns the “default value” for a type. Read more

Returns the type name of the underlying type. Read more

Returns the value as a &dyn Any.

Returns the value as a &mut dyn Any.

Clones the value as a Reflect trait object. Read more

Performs a type-checked assignment of a reflected value to this value. Read more

Applies a reflected value to this value. Read more

Returns an enumeration of “kinds” of type. Read more

Returns a mutable enumeration of “kinds” of type. Read more

Returns a serializable version of the value. Read more

Returns a hash of the value (which includes the type). Read more

Returns a “partial equality” comparison result. Read more

Returns a reference to the value of the field named name as a &dyn Reflect. Read more

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect. Read more

Returns a reference to the value of the field with index index as a &dyn Reflect. Read more

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect. Read more

Returns the name of the field with index index.

Returns the number of fields in the struct.

Returns an iterator over the values of the struct’s fields.

Clones the struct into a DynamicStruct.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Creates Self using data from the given World

Returns a reference to the value of the field named name, downcast to T. Read more

Returns a mutable reference to the value of the field named name, downcast to T. Read more

Returns a reference to the value specified by path. Read more

Returns a mutable reference to the value specified by path. Read more

Returns a statically typed reference to the value specified by path.

Returns a statically typed mutable reference to the value specified by path. Read more

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

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