Struct bevy::render::camera::OrthographicCameraBundle
[−]pub struct OrthographicCameraBundle {
pub camera: Camera,
pub orthographic_projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
}
Expand description
Component bundle for camera entities with orthographic projection
Use this for 2D games, isometric games, CAD-like 3D views.
Fields
camera: Camera
orthographic_projection: OrthographicProjection
visible_entities: VisibleEntities
frustum: Frustum
transform: Transform
global_transform: GlobalTransform
Implementations
impl OrthographicCameraBundle
impl OrthographicCameraBundle
pub fn new_2d() -> OrthographicCameraBundle
pub fn new_2d() -> OrthographicCameraBundle
Create an orthographic projection camera to render 2D content.
The projection creates a camera space where X points to the right of the screen,
Y points to the top of the screen, and Z points out of the screen (backward),
forming a right-handed coordinate system. The center of the screen is at X=0
and
Y=0
.
The default scaling mode is ScalingMode::WindowSize
, resulting in a resolution
where 1 unit in X and Y in camera space corresponds to 1 logical pixel on the screen.
That is, for a screen of 1920 pixels in width, the X coordinates visible on screen go
from X=-960
to X=+960
in world space, left to right. This can be changed by changing
the OrthographicProjection::scaling_mode
field.
The camera is placed at Z=+1000-0.1
, looking toward the world origin (0,0,0)
.
Its orthographic projection extends from 0.0
to -1000.0
in camera view space,
corresponding to Z=+999.9
(closest to camera) to Z=-0.1
(furthest away from
camera) in world space.
pub fn new_3d() -> OrthographicCameraBundle
pub fn with_name(name: &str) -> OrthographicCameraBundle
Trait Implementations
impl Bundle for OrthographicCameraBundle
impl Bundle for OrthographicCameraBundle
SAFE: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
pub fn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId, Global>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
pub fn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId, Global>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub unsafe fn from_components(
func: impl FnMut() -> *mut u8
) -> OrthographicCameraBundle
pub unsafe fn from_components(
func: impl FnMut() -> *mut u8
) -> OrthographicCameraBundle
pub fn get_components(self, func: impl FnMut(*mut u8))
pub fn get_components(self, func: impl FnMut(*mut u8))
Calls func
on each value, in the order of this bundle’s Component
s. This will
std::mem::forget
the bundle fields, so callers are responsible for dropping the fields
if that is desirable. Read more
Auto Trait Implementations
impl RefUnwindSafe for OrthographicCameraBundle
impl Send for OrthographicCameraBundle
impl Sync for OrthographicCameraBundle
impl Unpin for OrthographicCameraBundle
impl UnwindSafe for OrthographicCameraBundle
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
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F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;
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F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;
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A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
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sourceimpl<T> Instrument for T
impl<T> Instrument for T
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T: Future, type Output = <T as Future>::Output;
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V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
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impl<T> WithSubscriber for T
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