Structs
A 2d material that renders 2d meshes with a texture tinted by a uniform color
A Bundle of components for drawing a single sprite from a sprite sheet (also referred
to as a TextureAtlas
)
An atlas containing multiple textures (like a spritesheet or a tilemap). Example usage animating sprite. Example usage loading sprite sheet.
A builder which is used to create a texture atlas from many individual sprites.
Type Definitions
A component bundle for entities with a Mesh2dHandle
and a ColorMaterial
.