pub struct Shadow {
pub distance: f32,
pub entity: Entity,
pub pipeline: CachedPipelineId,
pub draw_function: DrawFunctionId,
}
Fields
distance: f32
entity: Entity
pipeline: CachedPipelineId
draw_function: DrawFunctionId
Trait Implementations
impl CachedPipelinePhaseItem for Shadow
impl CachedPipelinePhaseItem for Shadow
pub fn cached_pipeline(&self) -> CachedPipelineId
impl EntityPhaseItem for Shadow
impl EntityPhaseItem for Shadow
impl PhaseItem for Shadow
impl PhaseItem for Shadow
pub fn sort_key(&self) -> <Shadow as PhaseItem>::SortKey
pub fn sort_key(&self) -> <Shadow as PhaseItem>::SortKey
Determines the order in which the items are drawn during the corresponding RenderPhase
.
pub fn draw_function(&self) -> DrawFunctionId
pub fn draw_function(&self) -> DrawFunctionId
Specifies the Draw
function used to render the item.
Auto Trait Implementations
impl RefUnwindSafe for Shadow
impl Send for Shadow
impl Sync for Shadow
impl Unpin for Shadow
impl UnwindSafe for Shadow
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
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impl<T> Downcast for T where
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
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pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
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