pub fn queue_material_meshes<M>(
opaque_draw_functions: Res<'_, DrawFunctions<Opaque3d>>,
alpha_mask_draw_functions: Res<'_, DrawFunctions<AlphaMask3d>>,
transparent_draw_functions: Res<'_, DrawFunctions<Transparent3d>>,
material_pipeline: Res<'_, MaterialPipeline<M>>,
pipelines: ResMut<'_, SpecializedPipelines<MaterialPipeline<M>>>,
pipeline_cache: ResMut<'_, RenderPipelineCache>,
msaa: Res<'_, Msaa>,
render_meshes: Res<'_, HashMap<Handle<Mesh>, <Mesh as RenderAsset>::PreparedAsset, RandomState>>,
render_materials: Res<'_, HashMap<Handle<M>, <M as RenderAsset>::PreparedAsset, RandomState>>,
material_meshes: Query<'_, '_, (&Handle<M>, &Handle<Mesh>, &MeshUniform), ()>,
views: Query<'_, '_, (&ExtractedView, &VisibleEntities, &mut RenderPhase<Opaque3d>, &mut RenderPhase<AlphaMask3d>, &mut RenderPhase<Transparent3d>), ()>
) where
M: SpecializedMaterial,