Struct bevy::core_pipeline::Transparent3d
[−]pub struct Transparent3d {
pub distance: f32,
pub pipeline: CachedPipelineId,
pub entity: Entity,
pub draw_function: DrawFunctionId,
}
Fields
distance: f32
pipeline: CachedPipelineId
entity: Entity
draw_function: DrawFunctionId
Trait Implementations
impl CachedPipelinePhaseItem for Transparent3d
impl CachedPipelinePhaseItem for Transparent3d
pub fn cached_pipeline(&self) -> CachedPipelineId
impl EntityPhaseItem for Transparent3d
impl EntityPhaseItem for Transparent3d
impl PhaseItem for Transparent3d
impl PhaseItem for Transparent3d
pub fn sort_key(&self) -> <Transparent3d as PhaseItem>::SortKey
pub fn sort_key(&self) -> <Transparent3d as PhaseItem>::SortKey
Determines the order in which the items are drawn during the corresponding RenderPhase
.
pub fn draw_function(&self) -> DrawFunctionId
pub fn draw_function(&self) -> DrawFunctionId
Specifies the Draw
function used to render the item.
Auto Trait Implementations
impl RefUnwindSafe for Transparent3d
impl Send for Transparent3d
impl Sync for Transparent3d
impl Unpin for Transparent3d
impl UnwindSafe for Transparent3d
Blanket Implementations
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