Struct bevy::winit::WinitWindows [−]
pub struct WinitWindows {
pub windows: HashMap<WindowId, Window, RandomState>,
pub window_id_to_winit: HashMap<WindowId, WindowId, RandomState>,
pub winit_to_window_id: HashMap<WindowId, WindowId, RandomState>,
}
Fields
windows: HashMap<WindowId, Window, RandomState>
window_id_to_winit: HashMap<WindowId, WindowId, RandomState>
winit_to_window_id: HashMap<WindowId, WindowId, RandomState>
Implementations
impl WinitWindows
impl WinitWindows
pub fn create_window(
&mut self,
event_loop: &EventLoopWindowTarget<()>,
window_id: WindowId,
window_descriptor: &WindowDescriptor
) -> Window
pub fn get_window(&self, id: WindowId) -> Option<&Window>
pub fn get_window_id(&self, id: WindowId) -> Option<WindowId>
Trait Implementations
impl Debug for WinitWindows
impl Debug for WinitWindows
impl Default for WinitWindows
impl Default for WinitWindows
pub fn default() -> WinitWindows
pub fn default() -> WinitWindows
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl !RefUnwindSafe for WinitWindows
impl Send for WinitWindows
impl Sync for WinitWindows
impl Unpin for WinitWindows
impl !UnwindSafe for WinitWindows
Blanket Implementations
Mutably borrows from an owned value. Read more
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