Struct bevy::render::renderer::RenderDevice [−]
pub struct RenderDevice { /* fields omitted */ }
Expand description
This GPU device is responsible for the creation of most rendering and compute resources.
Implementations
impl RenderDevice
impl RenderDevice
List all Features
that may be used with this device.
Functions may panic if you use unsupported features.
List all Limits
that were requested of this device.
If any of these limits are exceeded, functions may panic.
pub fn create_shader_module(
&self,
desc: &ShaderModuleDescriptor<'_>
) -> ShaderModule
pub fn create_shader_module(
&self,
desc: &ShaderModuleDescriptor<'_>
) -> ShaderModule
Creates a ShaderModule from either SPIR-V or WGSL source code.
pub fn poll(&self, maintain: Maintain)
pub fn poll(&self, maintain: Maintain)
Check for resource cleanups and mapping callbacks.
no-op on the web, device is automatically polled.
pub fn create_command_encoder(
&self,
desc: &CommandEncoderDescriptor<Option<&str>>
) -> CommandEncoder
pub fn create_command_encoder(
&self,
desc: &CommandEncoderDescriptor<Option<&str>>
) -> CommandEncoder
Creates an empty CommandEncoder
.
pub fn create_render_bundle_encoder(
&self,
desc: &RenderBundleEncoderDescriptor<'_>
) -> RenderBundleEncoder<'_>
pub fn create_render_bundle_encoder(
&self,
desc: &RenderBundleEncoderDescriptor<'_>
) -> RenderBundleEncoder<'_>
Creates an empty RenderBundleEncoder
.
pub fn create_bind_group(&self, desc: &BindGroupDescriptor<'_>) -> BindGroup
pub fn create_bind_group(&self, desc: &BindGroupDescriptor<'_>) -> BindGroup
Creates a new BindGroup
.
pub fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> BindGroupLayout
pub fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> BindGroupLayout
Creates a BindGroupLayout
.
pub fn create_pipeline_layout(
&self,
desc: &PipelineLayoutDescriptor<'_>
) -> PipelineLayout
pub fn create_pipeline_layout(
&self,
desc: &PipelineLayoutDescriptor<'_>
) -> PipelineLayout
Creates a PipelineLayout
.
pub fn create_render_pipeline(
&self,
desc: &RenderPipelineDescriptor<'_>
) -> RenderPipeline
pub fn create_render_pipeline(
&self,
desc: &RenderPipelineDescriptor<'_>
) -> RenderPipeline
Creates a RenderPipeline
.
pub fn create_compute_pipeline(
&self,
desc: &ComputePipelineDescriptor<'_>
) -> ComputePipeline
pub fn create_compute_pipeline(
&self,
desc: &ComputePipelineDescriptor<'_>
) -> ComputePipeline
Creates a ComputePipeline
.
pub fn create_buffer(&self, desc: &BufferDescriptor<Option<&str>>) -> Buffer
pub fn create_buffer(&self, desc: &BufferDescriptor<Option<&str>>) -> Buffer
Creates a Buffer
.
pub fn create_buffer_with_data(&self, desc: &BufferInitDescriptor<'_>) -> Buffer
pub fn create_buffer_with_data(&self, desc: &BufferInitDescriptor<'_>) -> Buffer
Creates a Buffer
and initializes it with the specified data.
pub fn create_texture(&self, desc: &TextureDescriptor<Option<&str>>) -> Texture
pub fn create_texture(&self, desc: &TextureDescriptor<Option<&str>>) -> Texture
Creates a new Texture
.
desc
specifies the general format of the texture.
pub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler
pub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler
Creates a new Sampler
.
desc
specifies the behavior of the sampler.
pub fn configure_surface(
&self,
surface: &Surface,
config: &SurfaceConfiguration
)
pub fn configure_surface(
&self,
surface: &Surface,
config: &SurfaceConfiguration
)
Initializes Surface
for presentation.
Panics
- A old
SurfaceTexture
is still alive referencing an old surface. - Texture format requested is unsupported on the surface.
pub fn wgpu_device(&self) -> &Device
pub fn wgpu_device(&self) -> &Device
Returns the wgpu Device
.
pub fn map_buffer(&self, buffer: &BufferSlice<'_>, map_mode: MapMode)
pub fn align_copy_bytes_per_row(row_bytes: usize) -> usize
Trait Implementations
impl Clone for RenderDevice
impl Clone for RenderDevice
pub fn clone(&self) -> RenderDevice
pub fn clone(&self) -> RenderDevice
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl From<Arc<Device>> for RenderDevice
impl From<Arc<Device>> for RenderDevice
pub fn from(device: Arc<Device>) -> RenderDevice
pub fn from(device: Arc<Device>) -> RenderDevice
Performs the conversion.
Auto Trait Implementations
impl !RefUnwindSafe for RenderDevice
impl Send for RenderDevice
impl Sync for RenderDevice
impl Unpin for RenderDevice
impl !UnwindSafe for RenderDevice
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>ⓘ
pub fn vzip(self) -> V
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
where
S: Into<Dispatch>,
impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
fn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
fn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more