Struct bevy::pbr::MeshPipeline [−]
pub struct MeshPipeline {
pub view_layout: BindGroupLayout,
pub mesh_layout: BindGroupLayout,
pub dummy_white_gpu_image: GpuImage,
}
Fields
view_layout: BindGroupLayout
mesh_layout: BindGroupLayout
dummy_white_gpu_image: GpuImage
Implementations
impl MeshPipeline
impl MeshPipeline
pub fn get_image_texture(
&'a self,
gpu_images: &'a HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState>,
handle_option: &Option<Handle<Image>>
) -> Option<(&'a TextureView, &'a Sampler)>
Trait Implementations
impl Clone for MeshPipeline
impl Clone for MeshPipeline
pub fn clone(&self) -> MeshPipeline
pub fn clone(&self) -> MeshPipeline
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl FromWorld for MeshPipeline
impl FromWorld for MeshPipeline
pub fn from_world(world: &mut World) -> MeshPipeline
pub fn from_world(world: &mut World) -> MeshPipeline
Creates Self
using data from the given World
impl SpecializedPipeline for MeshPipeline
impl SpecializedPipeline for MeshPipeline
type Key = MeshPipelineKey
pub fn specialize(
&self,
key: <MeshPipeline as SpecializedPipeline>::Key
) -> RenderPipelineDescriptor
Auto Trait Implementations
impl !RefUnwindSafe for MeshPipeline
impl Send for MeshPipeline
impl Sync for MeshPipeline
impl Unpin for MeshPipeline
impl !UnwindSafe for MeshPipeline
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
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T: Any,
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
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pub fn vzip(self) -> V
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fn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
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