Struct bevy::render::render_resource::RenderPipelineDescriptor [−]
pub struct RenderPipelineDescriptor {
pub label: Option<Cow<'static, str>>,
pub layout: Option<Vec<BindGroupLayout, Global>>,
pub vertex: VertexState,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment: Option<FragmentState>,
}
Expand description
Describes a render (graphics) pipeline.
Fields
label: Option<Cow<'static, str>>
Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
layout: Option<Vec<BindGroupLayout, Global>>
The layout of bind groups for this pipeline.
vertex: VertexState
The compiled vertex stage, its entry point, and the input buffers layout.
primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment: Option<FragmentState>
The compiled fragment stage, its entry point, and the color targets.
Trait Implementations
impl Clone for RenderPipelineDescriptor
impl Clone for RenderPipelineDescriptor
pub fn clone(&self) -> RenderPipelineDescriptor
pub fn clone(&self) -> RenderPipelineDescriptor
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for RenderPipelineDescriptor
impl Send for RenderPipelineDescriptor
impl Sync for RenderPipelineDescriptor
impl Unpin for RenderPipelineDescriptor
impl !UnwindSafe for RenderPipelineDescriptor
Blanket Implementations
Mutably borrows from an owned value. Read more
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