Struct bevy::wgpu::renderer::WgpuRenderContext[]

pub struct WgpuRenderContext {
    pub device: Arc<Device>,
    pub command_encoder: LazyCommandEncoder,
    pub render_resource_context: WgpuRenderResourceContext,
}

Fields

device: Arc<Device>command_encoder: LazyCommandEncoderrender_resource_context: WgpuRenderResourceContext

Implementations

impl WgpuRenderContext

pub fn new(
    device: Arc<Device>,
    resources: WgpuRenderResourceContext
) -> WgpuRenderContext

pub fn finish(&mut self) -> Option<CommandBuffer>

Consume this context, finalize the current CommandEncoder (if it exists), and take the current WgpuResources. This is intended to be called from a worker thread right before synchronizing with the main thread.

Trait Implementations

impl Debug for WgpuRenderContext

impl RenderContext for WgpuRenderContext

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