Struct bevy::render::pipeline::PipelineSpecialization[]

pub struct PipelineSpecialization {
    pub shader_specialization: ShaderSpecialization,
    pub primitive_topology: PrimitiveTopology,
    pub dynamic_bindings: HashSet<String, RandomState>,
    pub strip_index_format: Option<IndexFormat>,
    pub vertex_buffer_layout: VertexBufferLayout,
    pub sample_count: u32,
}

Fields

shader_specialization: ShaderSpecializationprimitive_topology: PrimitiveTopologydynamic_bindings: HashSet<String, RandomState>strip_index_format: Option<IndexFormat>vertex_buffer_layout: VertexBufferLayoutsample_count: u32

Implementations

impl PipelineSpecialization

pub fn empty() -> &'static PipelineSpecialization

Trait Implementations

impl Clone for PipelineSpecialization

impl Debug for PipelineSpecialization

impl Default for PipelineSpecialization

impl Eq for PipelineSpecialization

impl GetTypeRegistration for PipelineSpecialization

impl PartialEq<PipelineSpecialization> for PipelineSpecialization

impl Reflect for PipelineSpecialization

impl Struct for PipelineSpecialization

impl StructuralEq for PipelineSpecialization

impl StructuralPartialEq for PipelineSpecialization

Auto Trait Implementations

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