pub struct AtmosphereTransform { /* private fields */ }Available on crate feature
bevy_pbr only.Expand description
Transforms between world space and atmosphere space.
Up is the local planet surface normal, so the horizon stays along the x-z
plane for horizon-detail parameterization. Back is chosen from a constant
world-horizontal direction such as Vec3A::NEG_Z, then projected orthogonal
to up. It may drift slightly from world-horizontal but stays camera-independent.
Trait Implementations§
Source§impl CreateFrom for AtmosphereTransformwhere
AtmosphereTransform: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> CreateFrom + for<'__> CreateFrom,
impl CreateFrom for AtmosphereTransformwhere
AtmosphereTransform: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> CreateFrom + for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> AtmosphereTransformwhere
B: BufferRef,
Source§impl ReadFrom for AtmosphereTransformwhere
AtmosphereTransform: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> ReadFrom + for<'__> ReadFrom,
impl ReadFrom for AtmosphereTransformwhere
AtmosphereTransform: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> ReadFrom + for<'__> ReadFrom,
Source§impl ShaderSize for AtmosphereTransformwhere
Mat4: ShaderSize,
impl ShaderSize for AtmosphereTransformwhere
Mat4: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for AtmosphereTransform
impl ShaderType for AtmosphereTransform
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for AtmosphereTransformwhere
AtmosphereTransform: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> WriteInto + for<'__> WriteInto,
impl WriteInto for AtmosphereTransformwhere
AtmosphereTransform: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> WriteInto + for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for AtmosphereTransform
impl RefUnwindSafe for AtmosphereTransform
impl Send for AtmosphereTransform
impl Sync for AtmosphereTransform
impl Unpin for AtmosphereTransform
impl UnsafeUnpin for AtmosphereTransform
impl UnwindSafe for AtmosphereTransform
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