pub struct InlineImage {
pub color: Color,
pub image: Handle<Image>,
pub width: Option<f32>,
pub height: Option<f32>,
pub flip_x: bool,
pub flip_y: bool,
}bevy_ui only.Expand description
An inline image
Fields§
§color: ColorThe tint color used to draw the image.
This is multiplied by the color of each pixel in the image. The field value defaults to solid white, which will pass the image through unmodified.
image: Handle<Image>Handle to the texture.
This defaults to a TRANSPARENT_IMAGE_HANDLE, which points to a fully transparent 1x1 texture.
width: Option<f32>Set a fixed width in logical pixels for the image’s inline box target.
height: Option<f32>Set a fixed height in logical pixels for the image’s inline box target.
flip_x: boolFlip the image on the x-axis.
flip_y: boolFlip the image on the y-axis.
Implementations§
Source§impl InlineImage
impl InlineImage
Sourcepub fn resolve_inline_box_size(&self, image_size: Vec2) -> Vec2
pub fn resolve_inline_box_size(&self, image_size: Vec2) -> Vec2
Resolve the inline box size. Preserves the image’s aspect ratio if dimensions unset.
Trait Implementations§
Source§impl AsAssetId for InlineImage
impl AsAssetId for InlineImage
Source§impl Clone for InlineImage
impl Clone for InlineImage
Source§fn clone(&self) -> InlineImage
fn clone(&self) -> InlineImage
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for InlineImage
Required Components: InlineBox.
impl Component for InlineImage
Required Components: InlineBox.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<InlineImage>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<InlineImage>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
Source§impl Debug for InlineImage
impl Debug for InlineImage
Source§impl Default for InlineImage
impl Default for InlineImage
Source§fn default() -> InlineImage
fn default() -> InlineImage
A transparent 1x1 image with a solid white tint.
Source§impl FromArg for InlineImage
impl FromArg for InlineImage
Source§impl FromReflect for InlineImage
impl FromReflect for InlineImage
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<InlineImage>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<InlineImage>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for InlineImage
impl GetOwnership for InlineImage
Source§impl GetTypeRegistration for InlineImage
impl GetTypeRegistration for InlineImage
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for InlineImage
impl IntoReturn for InlineImage
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
InlineImage: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
InlineImage: 'into_return,
Source§impl PartialEq for InlineImage
impl PartialEq for InlineImage
Source§impl PartialReflect for InlineImage
impl PartialReflect for InlineImage
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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&mut self,
value: &(dyn PartialReflect + 'static),
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<InlineImage>) -> ReflectOwned
fn reflect_owned(self: Box<InlineImage>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<InlineImage>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<InlineImage>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<InlineImage>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<InlineImage>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn is_dynamic(&self) -> bool
Source§impl Reflect for InlineImage
impl Reflect for InlineImage
Source§fn into_any(self: Box<InlineImage>) -> Box<dyn Any>
fn into_any(self: Box<InlineImage>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<InlineImage>) -> Box<dyn Reflect>
fn into_reflect(self: Box<InlineImage>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for InlineImage
impl Struct for InlineImage
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.impl StructuralPartialEq for InlineImage
Source§impl TypePath for InlineImage
impl TypePath for InlineImage
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl !Unpin for InlineImage
impl Freeze for InlineImage
impl RefUnwindSafe for InlineImage
impl Send for InlineImage
impl Sync for InlineImage
impl UnsafeUnpin for InlineImage
impl UnwindSafe for InlineImage
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impl<T, U> AsBindGroupShaderType<U> for T
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