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Ring

Struct Ring 

Source
pub struct Ring<P>
where P: Primitive2d,
{ pub outer_shape: P, pub inner_shape: P, }
Expand description

A 2D shape representing the ring version of a base shape.

The inner_shape forms the “hollow” of the outer_shape.

The resulting shapes are rings or hollow shapes. For example, a circle becomes an annulus.

§Warning

The outer_shape must contain the inner_shape for the generated meshes to be accurate.

If there are vertices in the inner_shape that escape the outer_shape (for example, if the inner_shape is in fact larger), it may result in incorrect geometries.

Fields§

§outer_shape: P

The outer shape

§inner_shape: P

The inner shape (the same shape of a different size)

Implementations§

Source§

impl<P> Ring<P>
where P: Primitive2d,

Source

pub const fn new(outer_shape: P, inner_shape: P) -> Ring<P>

Create a new Ring from a given outer_shape and inner_shape.

If the primitive implements Inset and you would like a uniform thickness, consider using ToRing::to_ring

Examples found in repository?
examples/math/custom_primitives.rs (line 22)
22const RING: Ring<Heart> = Ring::new(HEART, HOLLOW);
More examples
Hide additional examples
examples/2d/2d_shapes.rs (lines 121-124)
68fn setup(
69    mut commands: Commands,
70    mut meshes: ResMut<Assets<Mesh>>,
71    mut materials: ResMut<Assets<ColorMaterial>>,
72) {
73    commands.spawn(Camera2d);
74
75    let shapes = [
76        meshes.add(Circle::new(50.0)),
77        meshes.add(CircularSector::new(50.0, 1.0)),
78        meshes.add(CircularSegment::new(50.0, 1.25)),
79        meshes.add(Ellipse::new(25.0, 50.0)),
80        meshes.add(Annulus::new(25.0, 50.0)),
81        meshes.add(Capsule2d::new(25.0, 50.0)),
82        meshes.add(Rhombus::new(75.0, 100.0)),
83        meshes.add(Rectangle::new(50.0, 100.0)),
84        meshes.add(RegularPolygon::new(50.0, 6)),
85        meshes.add(Triangle2d::new(
86            Vec2::Y * 50.0,
87            Vec2::new(-50.0, -50.0),
88            Vec2::new(50.0, -50.0),
89        )),
90        meshes.add(Segment2d::new(
91            Vec2::new(-50.0, 50.0),
92            Vec2::new(50.0, -50.0),
93        )),
94        meshes.add(Polyline2d::new(vec![
95            Vec2::new(-50.0, 50.0),
96            Vec2::new(0.0, -50.0),
97            Vec2::new(50.0, 50.0),
98        ])),
99    ];
100    let num_shapes = shapes.len();
101
102    for (i, shape) in shapes.into_iter().enumerate() {
103        // Distribute colors evenly across the rainbow.
104        let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
105
106        commands.spawn((
107            Mesh2d(shape),
108            MeshMaterial2d(materials.add(color)),
109            Transform::from_xyz(
110                // Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
111                -X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
112                Y_EXTENT / 2.,
113                0.0,
114            ),
115        ));
116    }
117
118    let rings = [
119        meshes.add(Circle::new(50.0).to_ring(THICKNESS)),
120        // this visually produces an arc segment but this is not technically accurate
121        meshes.add(Ring::new(
122            CircularSector::new(50.0, 1.0),
123            CircularSector::new(45.0, 1.0),
124        )),
125        meshes.add(CircularSegment::new(50.0, 1.25).to_ring(THICKNESS)),
126        meshes.add({
127            // This is an approximation; Ellipse does not implement Inset as concentric ellipses do not have parallel curves
128            let outer = Ellipse::new(25.0, 50.0);
129            let mut inner = outer;
130            inner.half_size -= Vec2::splat(THICKNESS);
131            Ring::new(outer, inner)
132        }),
133        // this is equivalent to the Annulus::new(25.0, 50.0) above
134        meshes.add(Ring::new(Circle::new(50.0), Circle::new(25.0))),
135        meshes.add(Capsule2d::new(25.0, 50.0).to_ring(THICKNESS)),
136        meshes.add(Rhombus::new(75.0, 100.0).to_ring(THICKNESS)),
137        meshes.add(Rectangle::new(50.0, 100.0).to_ring(THICKNESS)),
138        meshes.add(RegularPolygon::new(50.0, 6).to_ring(THICKNESS)),
139        meshes.add(
140            Triangle2d::new(
141                Vec2::Y * 50.0,
142                Vec2::new(-50.0, -50.0),
143                Vec2::new(50.0, -50.0),
144            )
145            .to_ring(THICKNESS),
146        ),
147    ];
148    // Allow for 2 empty spaces
149    let num_rings = rings.len() + 2;
150
151    for (i, shape) in rings.into_iter().enumerate() {
152        // Distribute colors evenly across the rainbow.
153        let color = Color::hsl(360. * i as f32 / num_rings as f32, 0.95, 0.7);
154
155        commands.spawn((
156            Mesh2d(shape),
157            MeshMaterial2d(materials.add(color)),
158            Transform::from_xyz(
159                // Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
160                -X_EXTENT / 2. + i as f32 / (num_rings - 1) as f32 * X_EXTENT,
161                -Y_EXTENT / 2.,
162                0.0,
163            ),
164        ));
165    }
166    spawn_buttons(&mut commands);
167}
examples/3d/3d_shapes.rs (line 111)
57fn setup(
58    mut commands: Commands,
59    mut meshes: ResMut<Assets<Mesh>>,
60    mut images: ResMut<Assets<Image>>,
61    mut materials: ResMut<Assets<StandardMaterial>>,
62) {
63    let debug_material = materials.add(StandardMaterial {
64        base_color_texture: Some(images.add(uv_debug_texture())),
65        ..default()
66    });
67
68    let shapes = [
69        meshes.add(Cuboid::default()),
70        meshes.add(Tetrahedron::default()),
71        meshes.add(Capsule3d::default()),
72        meshes.add(Torus::default()),
73        meshes.add(Cylinder::default()),
74        meshes.add(Cone::default()),
75        meshes.add(ConicalFrustum::default()),
76        meshes.add(Sphere::default().mesh().ico(5).unwrap()),
77        meshes.add(Sphere::default().mesh().uv(32, 18)),
78        meshes.add(Segment3d::default()),
79        meshes.add(Polyline3d::new(vec![
80            Vec3::new(-0.5, 0.0, 0.0),
81            Vec3::new(0.5, 0.0, 0.0),
82            Vec3::new(0.0, 0.5, 0.0),
83        ])),
84    ];
85
86    let extrusions = [
87        meshes.add(Extrusion::new(Rectangle::default(), 1.)),
88        meshes.add(Extrusion::new(Capsule2d::default(), 1.)),
89        meshes.add(Extrusion::new(Annulus::default(), 1.)),
90        meshes.add(Extrusion::new(Circle::default(), 1.)),
91        meshes.add(Extrusion::new(Ellipse::default(), 1.)),
92        meshes.add(Extrusion::new(RegularPolygon::default(), 1.)),
93        meshes.add(Extrusion::new(Triangle2d::default(), 1.)),
94        meshes.add(Extrusion::new(
95            ConvexPolygon::new(vec![
96                Vec2::new(0.0, 0.8),
97                Vec2::new(-0.47, 0.25),
98                Vec2::new(-0.47, -0.65),
99                Vec2::new(0.47, -0.65),
100                Vec2::new(0.47, 0.25),
101            ])
102            .unwrap(),
103            1.0,
104        )),
105    ];
106
107    let ring_extrusions = [
108        meshes.add(Extrusion::new(Rectangle::default().to_ring(THICKNESS), 1.)),
109        meshes.add(Extrusion::new(Capsule2d::default().to_ring(THICKNESS), 1.)),
110        meshes.add(Extrusion::new(
111            Ring::new(Circle::new(1.0), Circle::new(0.5)),
112            1.,
113        )),
114        meshes.add(Extrusion::new(Circle::default().to_ring(THICKNESS), 1.)),
115        meshes.add(Extrusion::new(
116            {
117                // This is an approximation; Ellipse does not implement Inset as concentric ellipses do not have parallel curves
118                let outer = Ellipse::default();
119                let mut inner = outer;
120                inner.half_size -= Vec2::splat(THICKNESS);
121                Ring::new(outer, inner)
122            },
123            1.,
124        )),
125        meshes.add(Extrusion::new(
126            RegularPolygon::default().to_ring(THICKNESS),
127            1.,
128        )),
129        meshes.add(Extrusion::new(Triangle2d::default().to_ring(THICKNESS), 1.)),
130    ];
131
132    let num_shapes = shapes.len();
133
134    for (i, shape) in shapes.into_iter().enumerate() {
135        commands.spawn((
136            Mesh3d(shape),
137            MeshMaterial3d(debug_material.clone()),
138            Transform::from_xyz(
139                -SHAPES_X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * SHAPES_X_EXTENT,
140                2.0,
141                Row::Front.z(),
142            )
143            .with_rotation(Quat::from_rotation_x(-PI / 4.)),
144            Shape,
145            Row::Front,
146        ));
147    }
148
149    let num_extrusions = extrusions.len();
150
151    for (i, shape) in extrusions.into_iter().enumerate() {
152        commands.spawn((
153            Mesh3d(shape),
154            MeshMaterial3d(debug_material.clone()),
155            Transform::from_xyz(
156                -EXTRUSION_X_EXTENT / 2.
157                    + i as f32 / (num_extrusions - 1) as f32 * EXTRUSION_X_EXTENT,
158                2.0,
159                Row::Middle.z(),
160            )
161            .with_rotation(Quat::from_rotation_x(-PI / 4.)),
162            Shape,
163            Row::Middle,
164        ));
165    }
166
167    let num_ring_extrusions = ring_extrusions.len();
168
169    for (i, shape) in ring_extrusions.into_iter().enumerate() {
170        commands.spawn((
171            Mesh3d(shape),
172            MeshMaterial3d(debug_material.clone()),
173            Transform::from_xyz(
174                -EXTRUSION_X_EXTENT / 2.
175                    + i as f32 / (num_ring_extrusions - 1) as f32 * EXTRUSION_X_EXTENT,
176                2.0,
177                Row::Rear.z(),
178            )
179            .with_rotation(Quat::from_rotation_x(-PI / 4.)),
180            Shape,
181            Row::Rear,
182        ));
183    }
184
185    commands.spawn((
186        PointLight {
187            shadow_maps_enabled: true,
188            intensity: 10_000_000.,
189            range: 100.0,
190            shadow_depth_bias: 0.2,
191            ..default()
192        },
193        Transform::from_xyz(8.0, 16.0, 8.0),
194    ));
195
196    // ground plane
197    commands.spawn((
198        Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0).subdivisions(10))),
199        MeshMaterial3d(materials.add(Color::from(SILVER))),
200    ));
201
202    commands.spawn((
203        Camera3d::default(),
204        Transform::from_xyz(0.0, 7., 14.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
205    ));
206
207    let mut text = "\
208        Press 'R' to pause/resume rotation\n\
209        Press 'Tab' to cycle through rows"
210        .to_string();
211    #[cfg(not(target_arch = "wasm32"))]
212    text.push_str("\nPress 'Space' to toggle wireframes");
213
214    commands.spawn((
215        Text::new(text),
216        Node {
217            position_type: PositionType::Absolute,
218            top: px(12),
219            left: px(12),
220            ..default()
221        },
222    ));
223}
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impl<P> Ring<P>
where P: Primitive2d + Clone + Inset,

Source

pub fn from_primitive_and_thickness(primitive: P, thickness: f32) -> Ring<P>

Generate a Ring from a given primitive and a thickness.

Trait Implementations§

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impl<P> Bounded2d for Ring<P>

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fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d

Get an axis-aligned bounding box for the shape translated and rotated by the given isometry.
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fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle

Get a bounding circle for the shape translated and rotated by the given isometry.
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impl<T> BoundedExtrusion for Ring<T>

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fn extrusion_aabb_3d( &self, half_depth: f32, isometry: impl Into<Isometry3d>, ) -> Aabb3d

Get an axis-aligned bounding box for an extrusion with this shape as a base and the given half_depth, transformed by the given translation and rotation.
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fn extrusion_bounding_sphere( &self, half_depth: f32, isometry: impl Into<Isometry3d>, ) -> BoundingSphere

Get a bounding sphere for an extrusion of the base_shape with the given half_depth with the given translation and rotation
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impl<P> Clone for Ring<P>
where P: Clone + Primitive2d,

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fn clone(&self) -> Ring<P>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<P> Copy for Ring<P>
where P: Copy + Primitive2d,

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impl<P> Debug for Ring<P>
where P: Debug + Primitive2d,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de, P> Deserialize<'de> for Ring<P>
where P: Primitive2d + Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Ring<P>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<P> From<Ring<P>> for Mesh
where P: Primitive2d + Meshable,

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fn from(ring: Ring<P>) -> Mesh

Converts to this type from the input type.
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impl<P> Measured2d for Ring<P>

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fn area(&self) -> f32

Get the area of the shape
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fn perimeter(&self) -> f32

Get the perimeter of the shape
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impl<P> Meshable for Ring<P>
where P: Primitive2d + Meshable,

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type Output = RingMeshBuilder<P>

The output of Self::mesh. This will be a MeshBuilder used for creating a Mesh.
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fn mesh(&self) -> <Ring<P> as Meshable>::Output

Creates a Mesh for a shape.
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impl<P> PartialEq for Ring<P>

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fn eq(&self, other: &Ring<P>) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<T> Primitive2d for Ring<T>
where T: Primitive2d,

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impl<P> Serialize for Ring<P>

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<P> StructuralPartialEq for Ring<P>

Auto Trait Implementations§

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impl<P> Freeze for Ring<P>
where P: Freeze,

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impl<P> RefUnwindSafe for Ring<P>
where P: RefUnwindSafe,

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impl<P> Send for Ring<P>
where P: Send,

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impl<P> Sync for Ring<P>
where P: Sync,

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impl<P> Unpin for Ring<P>
where P: Unpin,

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impl<P> UnsafeUnpin for Ring<P>
where P: UnsafeUnpin,

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impl<P> UnwindSafe for Ring<P>
where P: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> ConditionalSend for T
where T: Send,

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> Template for T
where T: Clone + Unpin,

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type Output = T

The type of value produced by this Template.
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fn build_template( &self, _context: &mut TemplateContext<'_, '_>, ) -> Result<<T as Template>::Output, BevyError>

Uses this template and the given entity context to produce a Template::Output.
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fn clone_template(&self) -> T

Clones this template. See Clone.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of self.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more