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Touches

Struct Touches 

Source
pub struct Touches { /* private fields */ }
Available on crate features mouse or touch only.
Expand description

A collection of Touches.

§Usage

It is used to create a bevy resource that stores the data of the touches on a touchscreen and can be accessed inside of a system.

§Updating

The resource is updated inside of the touch_screen_input_system.

Implementations§

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impl Touches

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pub fn iter(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every pressed Touch input in arbitrary order.

Examples found in repository?
examples/input/touch_input.rs (line 34)
12fn touch_system(touches: Res<Touches>) {
13    for touch in touches.iter_just_pressed() {
14        info!(
15            "just pressed touch with id: {}, at: {}",
16            touch.id(),
17            touch.position()
18        );
19    }
20
21    for touch in touches.iter_just_released() {
22        info!(
23            "just released touch with id: {}, at: {}",
24            touch.id(),
25            touch.position()
26        );
27    }
28
29    for touch in touches.iter_just_canceled() {
30        info!("canceled touch with id: {}", touch.id());
31    }
32
33    // you can also iterate all current touches and retrieve their state like this:
34    for touch in touches.iter() {
35        info!("active touch: {touch:?}");
36        info!("  just_pressed: {}", touches.just_pressed(touch.id()));
37    }
38}
Source

pub fn get_pressed(&self, id: u64) -> Option<&Touch>

Returns the Touch input corresponding to the id if it is being pressed.

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pub fn any_just_pressed(&self) -> bool

Checks if any touch input was just pressed.

Examples found in repository?
examples/ecs/run_conditions.rs (line 75)
66fn has_user_input(
67    keyboard_input: Res<ButtonInput<KeyCode>>,
68    mouse_button_input: Res<ButtonInput<MouseButton>>,
69    touch_input: Res<Touches>,
70) -> bool {
71    keyboard_input.just_pressed(KeyCode::Space)
72        || keyboard_input.just_pressed(KeyCode::Enter)
73        || mouse_button_input.just_pressed(MouseButton::Left)
74        || mouse_button_input.just_pressed(MouseButton::Right)
75        || touch_input.any_just_pressed()
76}
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pub fn release(&mut self, id: u64)

Register a release for a given touch input.

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pub fn release_all(&mut self)

Registers a release for all currently pressed touch inputs.

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pub fn just_pressed(&self, id: u64) -> bool

Returns true if the input corresponding to the id has just been pressed.

Examples found in repository?
examples/input/touch_input.rs (line 36)
12fn touch_system(touches: Res<Touches>) {
13    for touch in touches.iter_just_pressed() {
14        info!(
15            "just pressed touch with id: {}, at: {}",
16            touch.id(),
17            touch.position()
18        );
19    }
20
21    for touch in touches.iter_just_released() {
22        info!(
23            "just released touch with id: {}, at: {}",
24            touch.id(),
25            touch.position()
26        );
27    }
28
29    for touch in touches.iter_just_canceled() {
30        info!("canceled touch with id: {}", touch.id());
31    }
32
33    // you can also iterate all current touches and retrieve their state like this:
34    for touch in touches.iter() {
35        info!("active touch: {touch:?}");
36        info!("  just_pressed: {}", touches.just_pressed(touch.id()));
37    }
38}
Source

pub fn clear_just_pressed(&mut self, id: u64) -> bool

Clears the just_pressed state of the touch input and returns true if the touch input has just been pressed.

Future calls to Touches::just_pressed for the given touch input will return false until a new press event occurs.

Source

pub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every just pressed Touch input in arbitrary order.

Examples found in repository?
examples/input/touch_input.rs (line 13)
12fn touch_system(touches: Res<Touches>) {
13    for touch in touches.iter_just_pressed() {
14        info!(
15            "just pressed touch with id: {}, at: {}",
16            touch.id(),
17            touch.position()
18        );
19    }
20
21    for touch in touches.iter_just_released() {
22        info!(
23            "just released touch with id: {}, at: {}",
24            touch.id(),
25            touch.position()
26        );
27    }
28
29    for touch in touches.iter_just_canceled() {
30        info!("canceled touch with id: {}", touch.id());
31    }
32
33    // you can also iterate all current touches and retrieve their state like this:
34    for touch in touches.iter() {
35        info!("active touch: {touch:?}");
36        info!("  just_pressed: {}", touches.just_pressed(touch.id()));
37    }
38}
Source

pub fn get_released(&self, id: u64) -> Option<&Touch>

Returns the Touch input corresponding to the id if it has just been released.

Source

pub fn any_just_released(&self) -> bool

Checks if any touch input was just released.

Source

pub fn just_released(&self, id: u64) -> bool

Returns true if the input corresponding to the id has just been released.

Source

pub fn clear_just_released(&mut self, id: u64) -> bool

Clears the just_released state of the touch input and returns true if the touch input has just been released.

Future calls to Touches::just_released for the given touch input will return false until a new release event occurs.

Source

pub fn iter_just_released(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every just released Touch input in arbitrary order.

Examples found in repository?
examples/input/touch_input.rs (line 21)
12fn touch_system(touches: Res<Touches>) {
13    for touch in touches.iter_just_pressed() {
14        info!(
15            "just pressed touch with id: {}, at: {}",
16            touch.id(),
17            touch.position()
18        );
19    }
20
21    for touch in touches.iter_just_released() {
22        info!(
23            "just released touch with id: {}, at: {}",
24            touch.id(),
25            touch.position()
26        );
27    }
28
29    for touch in touches.iter_just_canceled() {
30        info!("canceled touch with id: {}", touch.id());
31    }
32
33    // you can also iterate all current touches and retrieve their state like this:
34    for touch in touches.iter() {
35        info!("active touch: {touch:?}");
36        info!("  just_pressed: {}", touches.just_pressed(touch.id()));
37    }
38}
Source

pub fn any_just_canceled(&self) -> bool

Checks if any touch input was just canceled.

Source

pub fn just_canceled(&self, id: u64) -> bool

Returns true if the input corresponding to the id has just been canceled.

Source

pub fn clear_just_canceled(&mut self, id: u64) -> bool

Clears the just_canceled state of the touch input and returns true if the touch input has just been canceled.

Future calls to Touches::just_canceled for the given touch input will return false until a new cancel event occurs.

Source

pub fn iter_just_canceled(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every just canceled Touch input in arbitrary order.

Examples found in repository?
examples/input/touch_input.rs (line 29)
12fn touch_system(touches: Res<Touches>) {
13    for touch in touches.iter_just_pressed() {
14        info!(
15            "just pressed touch with id: {}, at: {}",
16            touch.id(),
17            touch.position()
18        );
19    }
20
21    for touch in touches.iter_just_released() {
22        info!(
23            "just released touch with id: {}, at: {}",
24            touch.id(),
25            touch.position()
26        );
27    }
28
29    for touch in touches.iter_just_canceled() {
30        info!("canceled touch with id: {}", touch.id());
31    }
32
33    // you can also iterate all current touches and retrieve their state like this:
34    for touch in touches.iter() {
35        info!("active touch: {touch:?}");
36        info!("  just_pressed: {}", touches.just_pressed(touch.id()));
37    }
38}
Source

pub fn first_pressed_position(&self) -> Option<Vec2>

Retrieves the position of the first currently pressed touch, if any

Source

pub fn clear(&mut self)

Clears just_pressed, just_released, and just_canceled data for every touch input.

See also Touches::reset_all for a full reset.

Source

pub fn reset_all(&mut self)

Clears pressed, just_pressed, just_released, and just_canceled data for every touch input.

See also Touches::clear for clearing only touches that have just been pressed, released or canceled.

Trait Implementations§

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impl Clone for Touches

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fn clone(&self) -> Touches

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Touches
where Touches: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Touches>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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const HAS_SUMMARY_TICK: bool = false

Set this constant to true if the component should track a summary tick. Read more
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impl Debug for Touches

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Touches

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fn default() -> Touches

Returns the “default value” for a type. Read more
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impl Resource for Touches
where Touches: Send + Sync + 'static,

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impl<C> SceneEffect for C
where C: Component,

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fn apply( self, context: &mut TemplateContext<'_, '_>, bundle_writer: &mut BundleWriter<'_>, )

Applies the scene effect to the current context.
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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> Template for T
where T: Clone + Unpin,

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type Output = T

The type of value produced by this Template.
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fn build_template( &self, _context: &mut TemplateContext<'_, '_>, ) -> Result<<T as Template>::Output, BevyError>

Uses this template and the given entity context to produce a Template::Output.
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fn clone_template(&self) -> T

Clones this template. See Clone.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of self.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more