pub struct Touches { /* private fields */ }mouse or touch only.Expand description
A collection of Touches.
§Usage
It is used to create a bevy resource that stores the data of the touches on a touchscreen
and can be accessed inside of a system.
§Updating
The resource is updated inside of the touch_screen_input_system.
Implementations§
Source§impl Touches
impl Touches
Sourcepub fn iter(&self) -> impl Iterator<Item = &Touch>
pub fn iter(&self) -> impl Iterator<Item = &Touch>
An iterator visiting every pressed Touch input in arbitrary order.
Examples found in repository?
12fn touch_system(touches: Res<Touches>) {
13 for touch in touches.iter_just_pressed() {
14 info!(
15 "just pressed touch with id: {}, at: {}",
16 touch.id(),
17 touch.position()
18 );
19 }
20
21 for touch in touches.iter_just_released() {
22 info!(
23 "just released touch with id: {}, at: {}",
24 touch.id(),
25 touch.position()
26 );
27 }
28
29 for touch in touches.iter_just_canceled() {
30 info!("canceled touch with id: {}", touch.id());
31 }
32
33 // you can also iterate all current touches and retrieve their state like this:
34 for touch in touches.iter() {
35 info!("active touch: {touch:?}");
36 info!(" just_pressed: {}", touches.just_pressed(touch.id()));
37 }
38}Sourcepub fn get_pressed(&self, id: u64) -> Option<&Touch>
pub fn get_pressed(&self, id: u64) -> Option<&Touch>
Returns the Touch input corresponding to the id if it is being pressed.
Sourcepub fn any_just_pressed(&self) -> bool
pub fn any_just_pressed(&self) -> bool
Checks if any touch input was just pressed.
Sourcepub fn release_all(&mut self)
pub fn release_all(&mut self)
Registers a release for all currently pressed touch inputs.
Sourcepub fn just_pressed(&self, id: u64) -> bool
pub fn just_pressed(&self, id: u64) -> bool
Returns true if the input corresponding to the id has just been pressed.
Examples found in repository?
12fn touch_system(touches: Res<Touches>) {
13 for touch in touches.iter_just_pressed() {
14 info!(
15 "just pressed touch with id: {}, at: {}",
16 touch.id(),
17 touch.position()
18 );
19 }
20
21 for touch in touches.iter_just_released() {
22 info!(
23 "just released touch with id: {}, at: {}",
24 touch.id(),
25 touch.position()
26 );
27 }
28
29 for touch in touches.iter_just_canceled() {
30 info!("canceled touch with id: {}", touch.id());
31 }
32
33 // you can also iterate all current touches and retrieve their state like this:
34 for touch in touches.iter() {
35 info!("active touch: {touch:?}");
36 info!(" just_pressed: {}", touches.just_pressed(touch.id()));
37 }
38}Sourcepub fn clear_just_pressed(&mut self, id: u64) -> bool
pub fn clear_just_pressed(&mut self, id: u64) -> bool
Clears the just_pressed state of the touch input and returns true if the touch input has just been pressed.
Future calls to Touches::just_pressed for the given touch input will return false until a new press event occurs.
Sourcepub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch>
pub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch>
An iterator visiting every just pressed Touch input in arbitrary order.
Examples found in repository?
12fn touch_system(touches: Res<Touches>) {
13 for touch in touches.iter_just_pressed() {
14 info!(
15 "just pressed touch with id: {}, at: {}",
16 touch.id(),
17 touch.position()
18 );
19 }
20
21 for touch in touches.iter_just_released() {
22 info!(
23 "just released touch with id: {}, at: {}",
24 touch.id(),
25 touch.position()
26 );
27 }
28
29 for touch in touches.iter_just_canceled() {
30 info!("canceled touch with id: {}", touch.id());
31 }
32
33 // you can also iterate all current touches and retrieve their state like this:
34 for touch in touches.iter() {
35 info!("active touch: {touch:?}");
36 info!(" just_pressed: {}", touches.just_pressed(touch.id()));
37 }
38}Sourcepub fn get_released(&self, id: u64) -> Option<&Touch>
pub fn get_released(&self, id: u64) -> Option<&Touch>
Returns the Touch input corresponding to the id if it has just been released.
Sourcepub fn any_just_released(&self) -> bool
pub fn any_just_released(&self) -> bool
Checks if any touch input was just released.
Sourcepub fn just_released(&self, id: u64) -> bool
pub fn just_released(&self, id: u64) -> bool
Returns true if the input corresponding to the id has just been released.
Sourcepub fn clear_just_released(&mut self, id: u64) -> bool
pub fn clear_just_released(&mut self, id: u64) -> bool
Clears the just_released state of the touch input and returns true if the touch input has just been released.
Future calls to Touches::just_released for the given touch input will return false until a new release event occurs.
Sourcepub fn iter_just_released(&self) -> impl Iterator<Item = &Touch>
pub fn iter_just_released(&self) -> impl Iterator<Item = &Touch>
An iterator visiting every just released Touch input in arbitrary order.
Examples found in repository?
12fn touch_system(touches: Res<Touches>) {
13 for touch in touches.iter_just_pressed() {
14 info!(
15 "just pressed touch with id: {}, at: {}",
16 touch.id(),
17 touch.position()
18 );
19 }
20
21 for touch in touches.iter_just_released() {
22 info!(
23 "just released touch with id: {}, at: {}",
24 touch.id(),
25 touch.position()
26 );
27 }
28
29 for touch in touches.iter_just_canceled() {
30 info!("canceled touch with id: {}", touch.id());
31 }
32
33 // you can also iterate all current touches and retrieve their state like this:
34 for touch in touches.iter() {
35 info!("active touch: {touch:?}");
36 info!(" just_pressed: {}", touches.just_pressed(touch.id()));
37 }
38}Sourcepub fn any_just_canceled(&self) -> bool
pub fn any_just_canceled(&self) -> bool
Checks if any touch input was just canceled.
Sourcepub fn just_canceled(&self, id: u64) -> bool
pub fn just_canceled(&self, id: u64) -> bool
Returns true if the input corresponding to the id has just been canceled.
Sourcepub fn clear_just_canceled(&mut self, id: u64) -> bool
pub fn clear_just_canceled(&mut self, id: u64) -> bool
Clears the just_canceled state of the touch input and returns true if the touch input has just been canceled.
Future calls to Touches::just_canceled for the given touch input will return false until a new cancel event occurs.
Sourcepub fn iter_just_canceled(&self) -> impl Iterator<Item = &Touch>
pub fn iter_just_canceled(&self) -> impl Iterator<Item = &Touch>
An iterator visiting every just canceled Touch input in arbitrary order.
Examples found in repository?
12fn touch_system(touches: Res<Touches>) {
13 for touch in touches.iter_just_pressed() {
14 info!(
15 "just pressed touch with id: {}, at: {}",
16 touch.id(),
17 touch.position()
18 );
19 }
20
21 for touch in touches.iter_just_released() {
22 info!(
23 "just released touch with id: {}, at: {}",
24 touch.id(),
25 touch.position()
26 );
27 }
28
29 for touch in touches.iter_just_canceled() {
30 info!("canceled touch with id: {}", touch.id());
31 }
32
33 // you can also iterate all current touches and retrieve their state like this:
34 for touch in touches.iter() {
35 info!("active touch: {touch:?}");
36 info!(" just_pressed: {}", touches.just_pressed(touch.id()));
37 }
38}Sourcepub fn first_pressed_position(&self) -> Option<Vec2>
pub fn first_pressed_position(&self) -> Option<Vec2>
Retrieves the position of the first currently pressed touch, if any
Sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Clears just_pressed, just_released, and just_canceled data for every touch input.
See also Touches::reset_all for a full reset.
Sourcepub fn reset_all(&mut self)
pub fn reset_all(&mut self)
Clears pressed, just_pressed, just_released, and just_canceled data for every touch input.
See also Touches::clear for clearing only touches that have just been pressed, released or canceled.
Trait Implementations§
Source§impl Component for Touches
impl Component for Touches
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§type Mutability = Mutable
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
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)
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Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Touches>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Touches>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
impl Resource for Touches
Auto Trait Implementations§
impl Freeze for Touches
impl RefUnwindSafe for Touches
impl Send for Touches
impl Sync for Touches
impl Unpin for Touches
impl UnsafeUnpin for Touches
impl UnwindSafe for Touches
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