pub struct AudioPlayer<Source = AudioSource>(pub Handle<Source>)
where
Source: Asset + Decodable;bevy_audio only.Expand description
A component for playing a sound.
Insert this component onto an entity to trigger an audio source to begin playing.
If the handle refers to an unavailable asset (such as if it has not finished loading yet), the audio will not begin playing immediately. The audio will play when the asset is ready.
When Bevy begins the audio playback, an AudioSink component will be
added to the entity. You can use that component to control the audio settings during playback.
Playback can be configured using the PlaybackSettings component. Note that changes to the
PlaybackSettings component will not affect already-playing audio.
Tuple Fields§
§0: Handle<Source>Implementations§
Source§impl AudioPlayer
impl AudioPlayer
Sourcepub fn new(source: Handle<AudioSource>) -> AudioPlayer
pub fn new(source: Handle<AudioSource>) -> AudioPlayer
Creates a new AudioPlayer with the given Handle<AudioSource>.
For convenience reasons, this hard-codes the AudioSource type. If you want to
initialize an AudioPlayer with a different type, just initialize it directly using normal
tuple struct syntax.
Examples found in repository?
More examples
45fn keyboard_event(
46 keyboard_input: Res<ButtonInput<KeyCode>>,
47 sound_effect: Res<SoundEffect>,
48 mut commands: Commands,
49) {
50 if keyboard_input.just_pressed(KeyCode::Space) {
51 commands.spawn((
52 AudioPlayer::new(sound_effect.clone()),
53 PlaybackSettings::DESPAWN,
54 ));
55 }
56}16fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
17 commands.spawn((
18 AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")),
19 MyMusic,
20 ));
21
22 commands.spawn((
23 Text::new(""),
24 Node {
25 position_type: PositionType::Absolute,
26 top: px(12),
27 left: px(12),
28 ..default()
29 },
30 ProgressText,
31 ));
32
33 // example instructions
34 commands.spawn((
35 Text::new("-/=: Volume Down/Up\nSpace: Toggle Playback\nM: Toggle Mute"),
36 Node {
37 position_type: PositionType::Absolute,
38 bottom: px(12),
39 left: px(12),
40 ..default()
41 },
42 ));
43
44 // camera
45 commands.spawn(Camera3d::default());
46}26fn setup(
27 mut commands: Commands,
28 mut meshes: ResMut<Assets<Mesh>>,
29 mut materials: ResMut<Assets<ColorMaterial>>,
30 asset_server: Res<AssetServer>,
31) {
32 // Space between the two ears
33 let gap = 400.0;
34
35 // sound emitter
36 commands.spawn((
37 Mesh2d(meshes.add(Circle::new(15.0))),
38 MeshMaterial2d(materials.add(Color::from(BLUE))),
39 Transform::from_translation(Vec3::new(0.0, 50.0, 0.0)),
40 Emitter::default(),
41 AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")),
42 PlaybackSettings::LOOP.with_spatial(true),
43 ));
44
45 let listener = SpatialListener::new(gap);
46 commands.spawn((
47 Transform::default(),
48 Visibility::default(),
49 listener.clone(),
50 children![
51 // left ear
52 (
53 Sprite::from_color(RED, Vec2::splat(20.0)),
54 Transform::from_xyz(-gap / 2.0, 0.0, 0.0),
55 ),
56 // right ear
57 (
58 Sprite::from_color(LIME, Vec2::splat(20.0)),
59 Transform::from_xyz(gap / 2.0, 0.0, 0.0),
60 )
61 ],
62 ));
63
64 // example instructions
65 commands.spawn((
66 Text::new("Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement"),
67 Node {
68 position_type: PositionType::Absolute,
69 bottom: px(12),
70 left: px(12),
71 ..default()
72 },
73 ));
74
75 // camera
76 commands.spawn(Camera2d);
77}18fn setup(
19 mut commands: Commands,
20 asset_server: Res<AssetServer>,
21 mut meshes: ResMut<Assets<Mesh>>,
22 mut materials: ResMut<Assets<StandardMaterial>>,
23) {
24 // Space between the two ears
25 let gap = 4.0;
26
27 // sound emitter
28 commands.spawn((
29 Mesh3d(meshes.add(Sphere::new(0.2).mesh().uv(32, 18))),
30 MeshMaterial3d(materials.add(Color::from(BLUE))),
31 Transform::from_xyz(0.0, 0.0, 0.0),
32 Emitter::default(),
33 AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")),
34 PlaybackSettings::LOOP.with_spatial(true),
35 ));
36
37 let listener = SpatialListener::new(gap);
38 commands.spawn((
39 Transform::default(),
40 Visibility::default(),
41 listener.clone(),
42 children![
43 // left ear indicator
44 (
45 Mesh3d(meshes.add(Cuboid::new(0.2, 0.2, 0.2))),
46 MeshMaterial3d(materials.add(Color::from(RED))),
47 Transform::from_translation(listener.left_ear_offset),
48 ),
49 // right ear indicator
50 (
51 Mesh3d(meshes.add(Cuboid::new(0.2, 0.2, 0.2))),
52 MeshMaterial3d(materials.add(Color::from(LIME))),
53 Transform::from_translation(listener.right_ear_offset),
54 )
55 ],
56 ));
57
58 // light
59 commands.spawn((
60 DirectionalLight::default(),
61 Transform::from_xyz(4.0, 8.0, 4.0).looking_at(Vec3::ZERO, Vec3::Y),
62 ));
63
64 // example instructions
65 commands.spawn((
66 Text::new(
67 "Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement\nM: Toggle Mute",
68 ),
69 Node {
70 position_type: PositionType::Absolute,
71 bottom: px(12),
72 left: px(12),
73 ..default()
74 },
75 ));
76
77 // camera
78 commands.spawn((
79 Camera3d::default(),
80 Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
81 ));
82}Trait Implementations§
Source§impl<Source> Clone for AudioPlayer<Source>
impl<Source> Clone for AudioPlayer<Source>
Source§fn clone(&self) -> AudioPlayer<Source>
fn clone(&self) -> AudioPlayer<Source>
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<Source> Component for AudioPlayer<Source>
Required Components: PlaybackSettings.
impl<Source> Component for AudioPlayer<Source>
Required Components: PlaybackSettings.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<AudioPlayer<Source>>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<AudioPlayer<Source>>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
Source§impl<Source> FromArg for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<Source> FromArg for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl<Source> FromReflect for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<Source> FromReflect for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<AudioPlayer<Source>>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<AudioPlayer<Source>>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl<Source> FromTemplate for AudioPlayer<Source>
impl<Source> FromTemplate for AudioPlayer<Source>
Source§type Template = AudioPlayerTemplate<Source>
type Template = AudioPlayerTemplate<Source>
Template for this type.Source§impl<Source> GetOwnership for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<Source> GetOwnership for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl<Source> GetTypeRegistration for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<Source> GetTypeRegistration for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<Source> IntoReturn for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<Source> IntoReturn for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
AudioPlayer<Source>: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
AudioPlayer<Source>: 'into_return,
Source§impl<Source> PartialReflect for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<Source> PartialReflect for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<AudioPlayer<Source>>) -> ReflectOwned
fn reflect_owned(self: Box<AudioPlayer<Source>>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<AudioPlayer<Source>>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<AudioPlayer<Source>>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(
self: Box<AudioPlayer<Source>>,
) -> Box<dyn PartialReflect>
fn into_partial_reflect( self: Box<AudioPlayer<Source>>, ) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
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&self,
value: &(dyn PartialReflect + 'static),
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Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl<Source> Reflect for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<Source> Reflect for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<AudioPlayer<Source>>) -> Box<dyn Any>
fn into_any(self: Box<AudioPlayer<Source>>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<AudioPlayer<Source>>) -> Box<dyn Reflect>
fn into_reflect(self: Box<AudioPlayer<Source>>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl<Source> TupleStruct for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<Source> TupleStruct for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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&dyn Reflect.Source§fn field_mut(
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None if TypeInfo is not available.Source§impl<Source> TypePath for AudioPlayer<Source>
impl<Source> TypePath for AudioPlayer<Source>
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Source§impl<Source> Typed for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<Source> Typed for AudioPlayer<Source>where
AudioPlayer<Source>: Any + Send + Sync,
Source: Asset + Decodable + TypePath,
Handle<Source>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<Source> Unpin for AudioPlayer<Source>
Auto Trait Implementations§
impl<Source> Freeze for AudioPlayer<Source>
impl<Source> RefUnwindSafe for AudioPlayer<Source>where
Handle<Source>: RefUnwindSafe,
impl<Source> Send for AudioPlayer<Source>
impl<Source> Sync for AudioPlayer<Source>
impl<Source> UnsafeUnpin for AudioPlayer<Source>where
Handle<Source>: UnsafeUnpin,
impl<Source> UnwindSafe for AudioPlayer<Source>where
Handle<Source>: UnwindSafe,
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