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SingleEntityQueryData

Trait SingleEntityQueryData 

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pub unsafe trait SingleEntityQueryData: IterQueryData { }
Expand description

A QueryData that only accesses data from the current entity, the one passed to QueryData::fetch.

This is used as a bound in EntityRef::get_components and related APIs, since they only have access to a single entity.

§Safety

This QueryData must only access data from the current entity, and not any other entities.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementations on Foreign Types§

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impl SingleEntityQueryData for ()

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impl<F> SingleEntityQueryData for (F₁, F₂, …, Fₙ)

This trait is implemented for tuples up to 16 items long.

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impl<T> SingleEntityQueryData for &T
where T: Component,

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impl<T> SingleEntityQueryData for &mut T
where T: Component<Mutability = Mutable>,

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impl<T> SingleEntityQueryData for Option<T>

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impl<T> SingleEntityQueryData for PhantomData<T>
where T: ?Sized,

Implementors§

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impl SingleEntityQueryData for &Archetype

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impl SingleEntityQueryData for AnyOf<()>

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impl SingleEntityQueryData for Entity

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impl SingleEntityQueryData for EntityLocation

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impl SingleEntityQueryData for EntityMut<'_>

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impl SingleEntityQueryData for EntityRef<'_>

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impl SingleEntityQueryData for FilteredEntityMut<'_, '_>

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impl SingleEntityQueryData for FilteredEntityRef<'_, '_>

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impl SingleEntityQueryData for MainEntity

SAFETY: access is only on the current entity

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impl SingleEntityQueryData for NameOrEntity
where Option<&'static Name>: for<'__a> SingleEntityQueryData, Entity: for<'__a> SingleEntityQueryData,

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impl SingleEntityQueryData for bevy::ui::picking_backend::NodeQuery

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impl SingleEntityQueryData for bevy::ui::NodeQuery

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impl SingleEntityQueryData for bevy::ui::picking_backend::NodeQueryReadOnly
where Entity: for<'__a> QueryData, <Entity as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, &'static ComputedNode: for<'__a> QueryData, <&'static ComputedNode as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, &'static UiGlobalTransform: for<'__a> QueryData, <&'static UiGlobalTransform as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, Option<&'static Pickable>: for<'__a> QueryData, <Option<&'static Pickable> as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, Option<&'static InheritedVisibility>: for<'__a> QueryData, <Option<&'static InheritedVisibility> as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, &'static ComputedUiTargetCamera: for<'__a> QueryData, <&'static ComputedUiTargetCamera as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, Option<(&'static TextLayoutInfo, &'static ComputedTextBlock)>: for<'__a> QueryData, <Option<(&'static TextLayoutInfo, &'static ComputedTextBlock)> as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,

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impl SingleEntityQueryData for bevy::ui::NodeQueryReadOnly
where Entity: for<'__a> QueryData, <Entity as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, &'static ComputedNode: for<'__a> QueryData, <&'static ComputedNode as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, &'static UiGlobalTransform: for<'__a> QueryData, <&'static UiGlobalTransform as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, Option<&'static mut Interaction>: for<'__a> QueryData, <Option<&'static mut Interaction> as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, Option<&'static mut RelativeCursorPosition>: for<'__a> QueryData, <Option<&'static mut RelativeCursorPosition> as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, Option<&'static FocusPolicy>: for<'__a> QueryData, <Option<&'static FocusPolicy> as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, Option<&'static InheritedVisibility>: for<'__a> QueryData, <Option<&'static InheritedVisibility> as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData, &'static ComputedUiTargetCamera: for<'__a> QueryData, <&'static ComputedUiTargetCamera as QueryData>::ReadOnly: for<'__a> SingleEntityQueryData,

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impl SingleEntityQueryData for PointerTraversal
where Option<&'static ChildOf>: for<'__a> SingleEntityQueryData, Option<&'static Window>: for<'__a> SingleEntityQueryData,

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impl SingleEntityQueryData for RenderEntity

SAFETY: access is only on the current entity

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impl SingleEntityQueryData for SpawnDetails

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impl SingleEntityQueryData for WindowTraversal
where Option<&'static ChildOf>: for<'__a> SingleEntityQueryData, Option<&'static Window>: for<'__a> SingleEntityQueryData,

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impl<'__w, T> SingleEntityQueryData for Ref<'__w, T>
where T: Component,

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impl<B> SingleEntityQueryData for EntityMutExcept<'_, '_, B>
where B: Bundle,

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impl<B> SingleEntityQueryData for EntityRefExcept<'_, '_, B>
where B: Bundle,

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impl<F> SingleEntityQueryData for AnyOf<(F₁, F₂, …, Fₙ)>

This trait is implemented for tuples up to 16 items long.

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impl<T> SingleEntityQueryData for Has<T>
where T: Component,

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impl<T> SingleEntityQueryData for Mut<'_, T>
where T: Component<Mutability = Mutable>,