pub struct AtomicSparseBufferVec<T>where
T: AtomicPod,{ /* private fields */ }Expand description
A GPU buffer that can grow, can be updated atomically from multiple threads on the CPU, and is sparsely updated on the GPU if only a small number of elements have changed.
This type is similar to
crate::render_resource::buffer_vec::AtomicRawBufferVec, but instead of
reuploading the entire buffer to the GPU when it’s changed, it tracks
changes on a per-page level and uploads only the pages that changed if the
number of such pages is small. It uses a compute shader to scatter the
changed pages.
As the stored data is AtomicPod, multiple threads may update the buffer
simultaneously. Note that, like
crate::render_resource::buffer_vec::AtomicRawBufferVec, only existing
elements may be updated from multiple threads; new data still requires
exclusive access.
T must have a size that’s a multiple of 4.
Implementations§
Source§impl<T> AtomicSparseBufferVec<T>where
T: AtomicPod,
impl<T> AtomicSparseBufferVec<T>where
T: AtomicPod,
Sourcepub fn new(
buffer_usages: BufferUsages,
page_size_log2: u32,
label: Arc<str>,
) -> AtomicSparseBufferVec<T>
pub fn new( buffer_usages: BufferUsages, page_size_log2: u32, label: Arc<str>, ) -> AtomicSparseBufferVec<T>
Creates a new AtomicSparseBufferVec with the given set of buffer
usages, page size, and label.
buffer_usages specifies the set of allowed wgpu buffer usages for
the buffer that AtomicSparseBufferVec manages.
BufferUsages::COPY_DST is automatically added to this set.
The page_size_log2 parameter is the base-2 logarithm of the page size.
That is, the page size is 1 << page_size_log2.
Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true if there are no elements in the CPU side copy of the buffer.
Sourcepub fn buffer(&self) -> Option<&Buffer>
pub fn buffer(&self) -> Option<&Buffer>
Returns a handle to the buffer, if the data has been uploaded.
Sourcepub fn set(&self, index: u32, value: T)
pub fn set(&self, index: u32, value: T)
Sets the value at the given index.
If the index isn’t in range of the buffer, this method panics.
Internally, the value is converted to its blob representation.
Note that this method is thread-safe and doesn’t require &mut self.
It’s your responsibility, however, to ensure synchronization; though
this method is memory-safe, it’s possible for other threads to observe
partially-overwritten values if Self::get or similar methods are
called while the write operation is occurring.
Sourcepub fn reserve(&mut self, new_capacity: usize, render_device: &RenderDevice)
pub fn reserve(&mut self, new_capacity: usize, render_device: &RenderDevice)
Ensures that the backing buffer for this buffer vector is present and appropriately sized on the GPU.
Sourcepub fn grow(&mut self, new_len: u32)
pub fn grow(&mut self, new_len: u32)
Grows the buffer by adding default values so that it’s at least the given size.
If the buffer is already large enough, this method does nothing.
Sourcepub fn truncate(&mut self, len: u32)
pub fn truncate(&mut self, len: u32)
Truncates the buffer to the given length.
If the buffer is already that length or shorter, this method does nothing.
Sourcepub fn write_buffers(
&mut self,
render_device: &RenderDevice,
render_queue: &RenderQueue,
)
pub fn write_buffers( &mut self, render_device: &RenderDevice, render_queue: &RenderQueue, )
Writes the data to the GPU, either via a sparse upload or a bulk data upload.
Sourcepub fn prepare_to_populate_buffers(
&mut self,
render_device: &RenderDevice,
pipeline_cache: &PipelineCache,
sparse_buffer_update_jobs: &mut SparseBufferUpdateJobs,
sparse_buffer_update_bind_groups: &mut SparseBufferUpdateBindGroups,
sparse_buffer_update_pipelines: &SparseBufferUpdatePipelines,
)
pub fn prepare_to_populate_buffers( &mut self, render_device: &RenderDevice, pipeline_cache: &PipelineCache, sparse_buffer_update_jobs: &mut SparseBufferUpdateJobs, sparse_buffer_update_bind_groups: &mut SparseBufferUpdateBindGroups, sparse_buffer_update_pipelines: &SparseBufferUpdatePipelines, )
If a sparse update has been scheduled, prepares all GPU resources necessary to perform a sparse buffer update, other than updating the metadata uniform.
Auto Trait Implementations§
impl<T> !RefUnwindSafe for AtomicSparseBufferVec<T>
impl<T> !UnwindSafe for AtomicSparseBufferVec<T>
impl<T> Freeze for AtomicSparseBufferVec<T>
impl<T> Send for AtomicSparseBufferVec<T>
impl<T> Sync for AtomicSparseBufferVec<T>
impl<T> Unpin for AtomicSparseBufferVec<T>
impl<T> UnsafeUnpin for AtomicSparseBufferVec<T>
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