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ArrayLength

Struct ArrayLength 

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pub struct ArrayLength;
Expand description

Helper type meant to be used together with the ShaderType derive macro

This type should be interpreted as an u32 in the shader

§Problem

There are cases where the use of the WGSL function arrayLength() might be inadequate because of its return value

  • being a minimum of 1 due to how minBindingSize is calculated

  • possibly being higher than expected due to padding at the end of a struct or buffer being interpreted as array elements

  • representing the capacity of the array for use cases that require oversized buffers

§Solution

Using this type on a field of a struct with the ShaderType derive macro will automatically:

  • on write, write the length of the contained runtime-sized array as an u32 to the buffer

  • on read, read the value as an u32 from the buffer (rep as LEN) and when reading the elements of the contained runtime-sized array a max of LEN elements will be read

Trait Implementations§

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impl Clone for ArrayLength

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fn clone(&self) -> ArrayLength

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for ArrayLength

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impl CreateFrom for ArrayLength

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fn create_from<B>(reader: &mut Reader<B>) -> ArrayLength
where B: BufferRef,

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impl Debug for ArrayLength

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ArrayLength

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fn default() -> ArrayLength

Returns the “default value” for a type. Read more
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impl Eq for ArrayLength

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impl Ord for ArrayLength

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fn cmp(&self, other: &ArrayLength) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 (const: unstable) · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 (const: unstable) · Source§

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 (const: unstable) · Source§

fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for ArrayLength

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fn eq(&self, other: &ArrayLength) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for ArrayLength

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fn partial_cmp(&self, other: &ArrayLength) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 (const: unstable) · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 (const: unstable) · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 (const: unstable) · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 (const: unstable) · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl ReadFrom for ArrayLength

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fn read_from<B>(&mut self, reader: &mut Reader<B>)
where B: BufferRef,

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impl ShaderSize for ArrayLength

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for ArrayLength

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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn size(&self) -> NonZero<u64>

Returns the size of Self at runtime Read more
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fn assert_uniform_compat()

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impl StructuralPartialEq for ArrayLength

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impl WriteInto for ArrayLength

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<Q, K> Comparable<K> for Q
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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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This method tests for self and other values to be equal. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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