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PhaseBatchedInstanceBuffers

Struct PhaseBatchedInstanceBuffers 

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pub struct PhaseBatchedInstanceBuffers<PI, BD>
where PI: PhaseItem, BD: GpuArrayBufferable + Sync + Send + 'static,
{ pub buffers: UntypedPhaseBatchedInstanceBuffers<BD>, /* private fields */ }
Expand description

The GPU buffers holding the data needed to render batches for a single phase.

These are split out per phase so that we can run the phases in parallel. This is the version of the structure that has a type parameter, which enables Bevy’s scheduler to run the batching operations for the different phases in parallel.

See the documentation for BatchedInstanceBuffers for more information.

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§buffers: UntypedPhaseBatchedInstanceBuffers<BD>

The buffers for this phase.

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impl<PI, BD> Component for PhaseBatchedInstanceBuffers<PI, BD>
where PI: PhaseItem, BD: GpuArrayBufferable + Sync + Send + 'static, PhaseBatchedInstanceBuffers<PI, BD>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<PhaseBatchedInstanceBuffers<PI, BD>>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl<PI, BD> Default for PhaseBatchedInstanceBuffers<PI, BD>
where PI: PhaseItem, BD: GpuArrayBufferable + Sync + Send + 'static,

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fn default() -> PhaseBatchedInstanceBuffers<PI, BD>

Returns the “default value” for a type. Read more
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impl<PI, BD> Resource for PhaseBatchedInstanceBuffers<PI, BD>
where PI: PhaseItem, BD: GpuArrayBufferable + Sync + Send + 'static, PhaseBatchedInstanceBuffers<PI, BD>: Send + Sync + 'static,

Auto Trait Implementations§

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impl<PI, BD> !RefUnwindSafe for PhaseBatchedInstanceBuffers<PI, BD>

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impl<PI, BD> !UnwindSafe for PhaseBatchedInstanceBuffers<PI, BD>

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impl<PI, BD> Freeze for PhaseBatchedInstanceBuffers<PI, BD>

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impl<PI, BD> Send for PhaseBatchedInstanceBuffers<PI, BD>

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impl<PI, BD> Sync for PhaseBatchedInstanceBuffers<PI, BD>

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impl<PI, BD> Unpin for PhaseBatchedInstanceBuffers<PI, BD>
where PI: Unpin, BD: Unpin,

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impl<PI, BD> UnsafeUnpin for PhaseBatchedInstanceBuffers<PI, BD>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this Bundle’s component ids. This will be None if the component has not been registered.
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type Effect = ()

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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

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