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BrpReceiver

Struct BrpReceiver 

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pub struct BrpReceiver(/* private fields */);
Expand description

A resource that receives messages sent by Bevy Remote Protocol clients.

Every frame, the process_remote_requests system drains this mailbox and processes the messages within.

Methods from Deref<Target = Receiver<BrpMessage>>§

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pub fn try_recv(&self) -> Result<T, TryRecvError>

Attempts to receive a message from the channel.

If the channel is empty, or empty and closed, this method returns an error.

§Examples
use async_channel::{unbounded, TryRecvError};

let (s, r) = unbounded();
assert_eq!(s.send(1).await, Ok(()));

assert_eq!(r.try_recv(), Ok(1));
assert_eq!(r.try_recv(), Err(TryRecvError::Empty));

drop(s);
assert_eq!(r.try_recv(), Err(TryRecvError::Closed));
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pub fn recv(&self) -> Recv<'_, T>

Receives a message from the channel.

If the channel is empty, this method waits until there is a message.

If the channel is closed, this method receives a message or returns an error if there are no more messages.

§Examples
use async_channel::{unbounded, RecvError};

let (s, r) = unbounded();

assert_eq!(s.send(1).await, Ok(()));
drop(s);

assert_eq!(r.recv().await, Ok(1));
assert_eq!(r.recv().await, Err(RecvError));
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pub fn recv_blocking(&self) -> Result<T, RecvError>

Available on crate feature std and non-target_family=wasm only.

Receives a message from the channel using the blocking strategy.

If the channel is empty, this method waits until there is a message. If the channel is closed, this method receives a message or returns an error if there are no more messages.

§Blocking

Rather than using asynchronous waiting, like the recv method, this method will block the current thread until the message is received.

This method should not be used in an asynchronous context. It is intended to be used such that a channel can be used in both asynchronous and synchronous contexts. Calling this method in an asynchronous context may result in deadlocks.

§Examples
use async_channel::{unbounded, RecvError};

let (s, r) = unbounded();

assert_eq!(s.send_blocking(1), Ok(()));
drop(s);

assert_eq!(r.recv_blocking(), Ok(1));
assert_eq!(r.recv_blocking(), Err(RecvError));
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pub fn close(&self) -> bool

Closes the channel.

Returns true if this call has closed the channel and it was not closed already.

The remaining messages can still be received.

§Examples
use async_channel::{unbounded, RecvError};

let (s, r) = unbounded();
assert_eq!(s.send(1).await, Ok(()));

assert!(r.close());
assert_eq!(r.recv().await, Ok(1));
assert_eq!(r.recv().await, Err(RecvError));
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pub fn is_closed(&self) -> bool

Returns true if the channel is closed.

§Examples
use async_channel::{unbounded, RecvError};

let (s, r) = unbounded::<()>();
assert!(!r.is_closed());

drop(s);
assert!(r.is_closed());
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pub fn is_empty(&self) -> bool

Returns true if the channel is empty.

§Examples
use async_channel::unbounded;

let (s, r) = unbounded();

assert!(s.is_empty());
s.send(1).await;
assert!(!s.is_empty());
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pub fn is_full(&self) -> bool

Returns true if the channel is full.

Unbounded channels are never full.

§Examples
use async_channel::bounded;

let (s, r) = bounded(1);

assert!(!r.is_full());
s.send(1).await;
assert!(r.is_full());
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pub fn len(&self) -> usize

Returns the number of messages in the channel.

§Examples
use async_channel::unbounded;

let (s, r) = unbounded();
assert_eq!(r.len(), 0);

s.send(1).await;
s.send(2).await;
assert_eq!(r.len(), 2);
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pub fn capacity(&self) -> Option<usize>

Returns the channel capacity if it’s bounded.

§Examples
use async_channel::{bounded, unbounded};

let (s, r) = bounded::<i32>(5);
assert_eq!(r.capacity(), Some(5));

let (s, r) = unbounded::<i32>();
assert_eq!(r.capacity(), None);
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pub fn receiver_count(&self) -> usize

Returns the number of receivers for the channel.

§Examples
use async_channel::unbounded;

let (s, r) = unbounded::<()>();
assert_eq!(r.receiver_count(), 1);

let r2 = r.clone();
assert_eq!(r.receiver_count(), 2);
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pub fn sender_count(&self) -> usize

Returns the number of senders for the channel.

§Examples
use async_channel::unbounded;

let (s, r) = unbounded::<()>();
assert_eq!(r.sender_count(), 1);

let s2 = s.clone();
assert_eq!(r.sender_count(), 2);
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pub fn downgrade(&self) -> WeakReceiver<T>

Downgrade the receiver to a weak reference.

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pub fn same_channel(&self, other: &Receiver<T>) -> bool

Returns whether the receivers belong to the same channel.

§Examples
use async_channel::unbounded;

let (s, r) = unbounded::<()>();
let r2 = r.clone();

assert!(r.same_channel(&r2));

Trait Implementations§

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impl Component for BrpReceiver
where BrpReceiver: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<BrpReceiver>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for BrpReceiver

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for BrpReceiver

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type Target = Receiver<BrpMessage>

The resulting type after dereferencing.
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fn deref(&self) -> &<BrpReceiver as Deref>::Target

Dereferences the value.
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impl DerefMut for BrpReceiver

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fn deref_mut(&mut self) -> &mut <BrpReceiver as Deref>::Target

Mutably dereferences the value.
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impl Resource for BrpReceiver
where BrpReceiver: Send + Sync + 'static,

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where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn borrow_mut(&mut self) -> &mut T

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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>, C: Sized,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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