pub struct Circle {
pub radius: f32,
}Expand description
A circle primitive, representing the set of points some distance from the origin
Fields§
§radius: f32The radius of the circle
Implementations§
Source§impl Circle
impl Circle
Sourcepub const fn new(radius: f32) -> Circle
pub const fn new(radius: f32) -> Circle
Create a new Circle from a radius
Examples found in repository?
examples/3d/mirror.rs (line 226)
220fn spawn_ground_plane(
221 commands: &mut Commands,
222 meshes: &mut Assets<Mesh>,
223 standard_materials: &mut Assets<StandardMaterial>,
224) {
225 commands.spawn((
226 Mesh3d(meshes.add(Circle::new(200.0))),
227 MeshMaterial3d(standard_materials.add(Color::from(GREEN))),
228 Transform::from_rotation(Quat::from_rotation_x(-FRAC_PI_2))
229 .with_translation(vec3(-25.0, 0.0, 0.0)),
230 ));
231}More examples
examples/camera/2d_top_down_camera.rs (line 45)
31fn setup_scene(
32 mut commands: Commands,
33 mut meshes: ResMut<Assets<Mesh>>,
34 mut materials: ResMut<Assets<ColorMaterial>>,
35) {
36 // World where we move the player
37 commands.spawn((
38 Mesh2d(meshes.add(Rectangle::new(1000., 700.))),
39 MeshMaterial2d(materials.add(Color::srgb(0.2, 0.2, 0.3))),
40 ));
41
42 // Player
43 commands.spawn((
44 Player,
45 Mesh2d(meshes.add(Circle::new(25.))),
46 MeshMaterial2d(materials.add(Color::srgb(6.25, 9.4, 9.1))), // RGB values exceed 1 to achieve a bright color for the bloom effect
47 Transform::from_xyz(0., 0., 2.),
48 ));
49}examples/picking/dragdrop_picking.rs (line 115)
102fn on_drag_enter(
103 mut event: On<Pointer<DragEnter>>,
104 button: Single<Entity, With<DraggableButton>>,
105 mut commands: Commands,
106 mut meshes: ResMut<Assets<Mesh>>,
107 mut materials: ResMut<Assets<ColorMaterial>>,
108) {
109 if event.dragged == *button {
110 let Some(position) = event.hit.position else {
111 return;
112 };
113 commands.spawn((
114 GhostPreview,
115 Mesh2d(meshes.add(Circle::new(ELEMENT_SIZE))),
116 MeshMaterial2d(materials.add(Color::srgba(1.0, 1.0, 0.6, 0.5))),
117 Transform::from_translation(position + 2. * Vec3::Z),
118 Pickable::IGNORE,
119 ));
120 event.propagate(false);
121 }
122}
123
124fn on_drag_over(
125 mut event: On<Pointer<DragOver>>,
126 button: Single<Entity, With<DraggableButton>>,
127 mut ghost_transform: Single<&mut Transform, With<GhostPreview>>,
128) {
129 if event.dragged == *button {
130 let Some(position) = event.hit.position else {
131 return;
132 };
133 ghost_transform.translation = position;
134 event.propagate(false);
135 }
136}
137
138fn on_drag_drop(
139 mut event: On<Pointer<DragDrop>>,
140 button: Single<Entity, With<DraggableButton>>,
141 mut commands: Commands,
142 ghost: Single<Entity, With<GhostPreview>>,
143 mut meshes: ResMut<Assets<Mesh>>,
144 mut materials: ResMut<Assets<ColorMaterial>>,
145) {
146 if event.dropped == *button {
147 commands.entity(*ghost).despawn();
148 let Some(position) = event.hit.position else {
149 return;
150 };
151 commands.spawn((
152 DroppedElement,
153 Mesh2d(meshes.add(Circle::new(ELEMENT_SIZE))),
154 MeshMaterial2d(materials.add(Color::srgb(1.0, 1.0, 0.6))),
155 Transform::from_translation(position + 2. * Vec3::Z),
156 Pickable::IGNORE,
157 ));
158 event.propagate(false);
159 }
160}examples/app/externally_driven_headless_renderer.rs (line 136)
130fn spawn_test_scene(
131 mut commands: Commands,
132 mut meshes: ResMut<Assets<Mesh>>,
133 mut materials: ResMut<Assets<StandardMaterial>>,
134) {
135 commands.spawn((
136 Mesh3d(meshes.add(Circle::new(4.0))),
137 MeshMaterial3d(materials.add(Color::WHITE)),
138 Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
139 ));
140 commands.spawn((
141 Mesh3d(meshes.add(Cuboid::new(2.0, 2.0, 2.0))),
142 MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
143 Transform::from_xyz(0.0, 1.0, 0.0),
144 ));
145 commands.spawn((
146 PointLight {
147 shadow_maps_enabled: true,
148 ..default()
149 },
150 Transform::from_xyz(4.0, 8.0, 4.0),
151 ));
152}examples/async_tasks/async_channel_pattern.rs (line 138)
131fn setup_env(
132 mut commands: Commands,
133 mut meshes: ResMut<Assets<Mesh>>,
134 mut materials: ResMut<Assets<StandardMaterial>>,
135) {
136 // Spawn a circular ground plane
137 commands.spawn((
138 Mesh3d(meshes.add(Circle::new(1.618 * NUM_CUBES as f32))),
139 MeshMaterial3d(materials.add(Color::WHITE)),
140 Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
141 ));
142
143 // Spawn a point light with shadows enabled
144 commands.spawn((
145 PointLight {
146 shadow_maps_enabled: true,
147 ..default()
148 },
149 Transform::from_xyz(0.0, LIGHT_RADIUS, 4.0),
150 ));
151
152 // Spawn a camera looking at the origin
153 commands.spawn((
154 Camera3d::default(),
155 Transform::from_xyz(-6.5, 5.5, 12.0).looking_at(Vec3::ZERO, Vec3::Y),
156 ));
157}examples/3d/3d_scene.rs (line 17)
13fn scene() -> impl SceneList {
14 bsn_list! [
15 (
16 #CircularBase
17 Mesh3d(asset_value(Circle::new(4.0)))
18 MeshMaterial3d::<StandardMaterial>(asset_value(Color::WHITE))
19 Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2))
20 ),
21 (
22 #Cube
23 Mesh3d(asset_value(Cuboid::new(1.0, 1.0, 1.0)))
24 MeshMaterial3d::<StandardMaterial>(asset_value(Color::srgb_u8(124, 144, 255)))
25 Transform::from_xyz(0.0, 0.5, 0.0)
26 ),
27 (
28 PointLight {
29 shadow_maps_enabled: true,
30 }
31 Transform::from_xyz(4.0, 8.0, 4.0)
32 ),
33 (
34 Camera3d
35 template_value(Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y))
36 )
37 ]
38}Additional examples can be found in:
- examples/animation/animation_graph.rs
- examples/remote/server.rs
- examples/animation/animation_masks.rs
- examples/camera/custom_projection.rs
- examples/diagnostics/log_diagnostics.rs
- examples/shader_advanced/custom_render_phase.rs
- examples/2d/wireframe_2d.rs
- examples/audio/spatial_audio_2d.rs
- examples/picking/simple_picking.rs
- examples/testbed/2d.rs
- examples/picking/debug_picking.rs
- examples/math/bounding_2d.rs
- examples/2d/bloom_2d.rs
- examples/app/headless_renderer.rs
- examples/app/render_recovery.rs
- examples/stress_tests/many_cameras_lights.rs
- examples/shader_advanced/compute_mesh.rs
- examples/testbed/3d.rs
- examples/gizmos/light_gizmos.rs
- examples/2d/2d_shapes.rs
- examples/3d/3d_shapes.rs
Sourcepub fn closest_point(&self, point: Vec2) -> Vec2
pub fn closest_point(&self, point: Vec2) -> Vec2
Finds the point on the circle that is closest to the given point.
If the point is outside the circle, the returned point will be on the perimeter of the circle. Otherwise, it will be inside the circle and returned as is.
Trait Implementations§
Source§impl Bounded2d for Circle
impl Bounded2d for Circle
Source§fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d
fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d
Get an axis-aligned bounding box for the shape translated and rotated by the given isometry.
Source§fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle
fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle
Get a bounding circle for the shape translated and rotated by the given isometry.
Source§impl BoundedExtrusion for Circle
impl BoundedExtrusion for Circle
Source§fn extrusion_aabb_3d(
&self,
half_depth: f32,
isometry: impl Into<Isometry3d>,
) -> Aabb3d
fn extrusion_aabb_3d( &self, half_depth: f32, isometry: impl Into<Isometry3d>, ) -> Aabb3d
Get an axis-aligned bounding box for an extrusion with this shape as a base and the given
half_depth, transformed by the given translation and rotation.Source§fn extrusion_bounding_sphere(
&self,
half_depth: f32,
isometry: impl Into<Isometry3d>,
) -> BoundingSphere
fn extrusion_bounding_sphere( &self, half_depth: f32, isometry: impl Into<Isometry3d>, ) -> BoundingSphere
Get a bounding sphere for an extrusion of the
base_shape with the given half_depth with the given translation and rotationimpl Copy for Circle
Source§impl<'de> Deserialize<'de> for Circle
impl<'de> Deserialize<'de> for Circle
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Circle, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Circle, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl FromReflect for Circle
impl FromReflect for Circle
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Circle>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Circle>
Constructs a concrete instance of
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for Circle
impl GetTypeRegistration for Circle
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl<Config, Clear> GizmoPrimitive2d<Circle> for GizmoBuffer<Config, Clear>
impl<Config, Clear> GizmoPrimitive2d<Circle> for GizmoBuffer<Config, Clear>
Source§type Output<'a> = Ellipse2dBuilder<'a, Config, Clear>
where
GizmoBuffer<Config, Clear>: 'a
type Output<'a> = Ellipse2dBuilder<'a, Config, Clear> where GizmoBuffer<Config, Clear>: 'a
The output of
primitive_2d. This is a builder to set non-default values.Source§fn primitive_2d(
&mut self,
primitive: &Circle,
isometry: impl Into<Isometry2d>,
color: impl Into<Color>,
) -> <GizmoBuffer<Config, Clear> as GizmoPrimitive2d<Circle>>::Output<'_>
fn primitive_2d( &mut self, primitive: &Circle, isometry: impl Into<Isometry2d>, color: impl Into<Color>, ) -> <GizmoBuffer<Config, Clear> as GizmoPrimitive2d<Circle>>::Output<'_>
Renders a 2D primitive with its associated details.
Source§impl IntoReturn for Circle
impl IntoReturn for Circle
Source§impl Measured2d for Circle
impl Measured2d for Circle
Source§impl PartialReflect for Circle
impl PartialReflect for Circle
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<Circle>) -> ReflectOwned
fn reflect_owned(self: Box<Circle>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn try_into_reflect(
self: Box<Circle>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Circle>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<Circle>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Circle>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Casts this type to a mutable, reflected value. Read more
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Returns a “partial equality” comparison result. Read more
Source§fn reflect_partial_cmp(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<Ordering>
fn reflect_partial_cmp( &self, value: &(dyn PartialReflect + 'static), ) -> Option<Ordering>
Returns a “partial comparison” result. Read more
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Attempts to clone
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
For a type implementing
PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails.Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
impl Primitive2d for Circle
Source§impl Reflect for Circle
impl Reflect for Circle
Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Circle>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Circle>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable, fully-reflected value.
Source§impl Serialize for Circle
impl Serialize for Circle
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Source§impl ShapeSample for Circle
impl ShapeSample for Circle
Source§fn sample_interior<R>(&self, rng: &mut R) -> Vec2
fn sample_interior<R>(&self, rng: &mut R) -> Vec2
Uniformly sample a point from inside the area/volume of this shape, centered on 0. Read more
Source§fn sample_boundary<R>(&self, rng: &mut R) -> Vec2
fn sample_boundary<R>(&self, rng: &mut R) -> Vec2
Uniformly sample a point from the surface of this shape, centered on 0. Read more
Source§fn interior_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
fn interior_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
Extract a
Distribution whose samples are points of this shape’s interior, taken uniformly. Read moreSource§fn boundary_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
fn boundary_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
Extract a
Distribution whose samples are points of this shape’s boundary, taken uniformly. Read moreSource§impl Struct for Circle
impl Struct for Circle
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
Gets a reference to the value of the field named
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
Gets a mutable reference to the value of the field named
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
Gets a reference to the value of the field with index
index as a
&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
Gets a mutable reference to the value of the field with index
index
as a &mut dyn PartialReflect.Source§fn index_of_name(&self, name: &str) -> Option<usize>
fn index_of_name(&self, name: &str) -> Option<usize>
Gets the index of the field with the given name.
Source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
Source§fn to_dynamic_struct(&self) -> DynamicStruct
fn to_dynamic_struct(&self) -> DynamicStruct
Creates a new
DynamicStruct from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
None if TypeInfo is not available.impl StructuralPartialEq for Circle
Source§impl TypePath for Circle
impl TypePath for Circle
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for Circle
impl RefUnwindSafe for Circle
impl Send for Circle
impl Sync for Circle
impl Unpin for Circle
impl UnsafeUnpin for Circle
impl UnwindSafe for Circle
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Brush for T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> ConditionalSend for Twhere
T: Send,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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Converts
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Converts
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Convert
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Convert
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
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Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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impl<T> DowncastSend for T
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T: FromSample<S> + ToSample<S>,
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T: TypePath,
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T: TypePath,
Source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path.Source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
Source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident.Source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
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