pub enum AssetId<A>where
A: Asset,{
Index {
index: AssetIndex,
marker: PhantomData<fn() -> A>,
},
Uuid {
uuid: Uuid,
},
}Expand description
A unique runtime-only identifier for an Asset. This is cheap to Copy/Clone and is not directly tied to the
lifetime of the Asset. This means it can point to an Asset that no longer exists.
For an identifier tied to the lifetime of an asset, see Handle.
For an “untyped” / “generic-less” id, see UntypedAssetId.
Variants§
Index
A small / efficient runtime identifier that can be used to efficiently look up an asset stored in Assets. This is
the “default” identifier used for assets. The alternative(s) (ex: AssetId::Uuid) will only be used if assets are
explicitly registered that way.
Fields
index: AssetIndexThe unstable, opaque index of the asset.
marker: PhantomData<fn() -> A>A marker to store the type information of the asset.
Uuid
A stable-across-runs / const asset identifier. This will only be used if an asset is explicitly registered in Assets
with one.
Implementations§
Source§impl<A> AssetId<A>where
A: Asset,
impl<A> AssetId<A>where
A: Asset,
Sourcepub const DEFAULT_UUID: Uuid
pub const DEFAULT_UUID: Uuid
Sourcepub const INVALID_UUID: Uuid
pub const INVALID_UUID: Uuid
This asset id should never be valid. Assigning a value to this in Assets will
produce undefined behavior, so don’t do it!
Sourcepub const fn invalid() -> AssetId<A>
pub const fn invalid() -> AssetId<A>
Returns an AssetId with Self::INVALID_UUID, which should never be assigned to.
Examples found in repository?
227fn queue_custom_phase_item(
228 pipeline_cache: Res<PipelineCache>,
229 mut pipeline: ResMut<CustomPhasePipeline>,
230 mut opaque_render_phases: ResMut<ViewBinnedRenderPhases<Opaque3d>>,
231 opaque_draw_functions: Res<DrawFunctions<Opaque3d>>,
232 views: Query<(&ExtractedView, &RenderVisibleEntities, &Msaa)>,
233 dirty_specializations: Res<DirtySpecializations>,
234 mut pending_custom_phase_item_queues: ResMut<PendingCustomPhaseItemQueues>,
235) {
236 let draw_custom_phase_item = opaque_draw_functions
237 .read()
238 .id::<DrawCustomPhaseItemCommands>();
239
240 // Render phases are per-view, so we need to iterate over all views so that
241 // the entity appears in them. (In this example, we have only one view, but
242 // it's good practice to loop over all views anyway.)
243 for (view, view_visible_entities, msaa) in views.iter() {
244 let Some(opaque_phase) = opaque_render_phases.get_mut(&view.retained_view_entity) else {
245 continue;
246 };
247
248 // Fetch the list of visible entities in the `CustomRenderedEntity`
249 // class. If there are no such entities, then we have no entities to
250 // render, and we're done.
251 let Some(render_visible_mesh_entities) =
252 view_visible_entities.get::<CustomRenderedEntity>()
253 else {
254 continue;
255 };
256
257 let view_pending_custom_phase_item_queues =
258 pending_custom_phase_item_queues.prepare_for_new_frame(view.retained_view_entity);
259
260 // First, remove meshes that need to be respecialized, and those that
261 // were removed, from the bins.
262 for &main_entity in dirty_specializations
263 .iter_to_dequeue(view.retained_view_entity, render_visible_mesh_entities)
264 {
265 opaque_phase.remove(main_entity);
266 }
267
268 // Find all the custom rendered entities that are visible from this
269 // view.
270 for (render_entity, main_entity) in dirty_specializations.iter_to_queue(
271 view.retained_view_entity,
272 render_visible_mesh_entities,
273 &view_pending_custom_phase_item_queues.prev_frame,
274 ) {
275 // Ordinarily, the [`SpecializedRenderPipeline::Key`] would contain
276 // some per-view settings, such as whether the view is HDR, but for
277 // simplicity's sake we simply hard-code the view's characteristics,
278 // with the exception of number of MSAA samples.
279 let Ok(pipeline_id) = pipeline
280 .variants
281 .specialize(&pipeline_cache, CustomPhaseKey(*msaa))
282 else {
283 continue;
284 };
285
286 // Add the custom render item. We use the
287 // [`BinnedRenderPhaseType::NonMesh`] type to skip the special
288 // handling that Bevy has for meshes (preprocessing, indirect
289 // draws, etc.)
290 //
291 // The asset ID is arbitrary; we simply use [`AssetId::invalid`],
292 // but you can use anything you like. Note that the asset ID need
293 // not be the ID of a [`Mesh`].
294 opaque_phase.add(
295 Opaque3dBatchSetKey {
296 draw_function: draw_custom_phase_item,
297 pipeline: pipeline_id,
298 material_bind_group_index: None,
299 lightmap_slab: None,
300 slabs: MeshSlabs::default(),
301 },
302 Opaque3dBinKey {
303 asset_id: AssetId::<Mesh>::invalid().untyped(),
304 },
305 (*render_entity, *main_entity),
306 InputUniformIndex::default(),
307 BinnedRenderPhaseType::NonMesh,
308 );
309 }
310 }
311}Sourcepub fn untyped(self) -> UntypedAssetId
pub fn untyped(self) -> UntypedAssetId
Converts this to an “untyped” / “generic-less” Asset identifier that stores the type information
inside the UntypedAssetId.
Examples found in repository?
242fn extract_image_materials(
243 mut material_instances: ResMut<RenderMaterialInstances>,
244 changed_meshes_query: Extract<
245 Query<
246 (Entity, &ViewVisibility, &ImageMaterial3d),
247 Or<(Changed<ViewVisibility>, Changed<ImageMaterial3d>)>,
248 >,
249 >,
250) {
251 let last_change_tick = material_instances.current_change_tick;
252
253 for (entity, view_visibility, material) in &changed_meshes_query {
254 if view_visibility.get() {
255 material_instances.instances.insert(
256 entity.into(),
257 RenderMaterialInstance {
258 asset_id: material.0.id().untyped(),
259 last_change_tick,
260 },
261 );
262 } else {
263 material_instances
264 .instances
265 .remove(&MainEntity::from(entity));
266 }
267 }
268}More examples
227fn queue_custom_phase_item(
228 pipeline_cache: Res<PipelineCache>,
229 mut pipeline: ResMut<CustomPhasePipeline>,
230 mut opaque_render_phases: ResMut<ViewBinnedRenderPhases<Opaque3d>>,
231 opaque_draw_functions: Res<DrawFunctions<Opaque3d>>,
232 views: Query<(&ExtractedView, &RenderVisibleEntities, &Msaa)>,
233 dirty_specializations: Res<DirtySpecializations>,
234 mut pending_custom_phase_item_queues: ResMut<PendingCustomPhaseItemQueues>,
235) {
236 let draw_custom_phase_item = opaque_draw_functions
237 .read()
238 .id::<DrawCustomPhaseItemCommands>();
239
240 // Render phases are per-view, so we need to iterate over all views so that
241 // the entity appears in them. (In this example, we have only one view, but
242 // it's good practice to loop over all views anyway.)
243 for (view, view_visible_entities, msaa) in views.iter() {
244 let Some(opaque_phase) = opaque_render_phases.get_mut(&view.retained_view_entity) else {
245 continue;
246 };
247
248 // Fetch the list of visible entities in the `CustomRenderedEntity`
249 // class. If there are no such entities, then we have no entities to
250 // render, and we're done.
251 let Some(render_visible_mesh_entities) =
252 view_visible_entities.get::<CustomRenderedEntity>()
253 else {
254 continue;
255 };
256
257 let view_pending_custom_phase_item_queues =
258 pending_custom_phase_item_queues.prepare_for_new_frame(view.retained_view_entity);
259
260 // First, remove meshes that need to be respecialized, and those that
261 // were removed, from the bins.
262 for &main_entity in dirty_specializations
263 .iter_to_dequeue(view.retained_view_entity, render_visible_mesh_entities)
264 {
265 opaque_phase.remove(main_entity);
266 }
267
268 // Find all the custom rendered entities that are visible from this
269 // view.
270 for (render_entity, main_entity) in dirty_specializations.iter_to_queue(
271 view.retained_view_entity,
272 render_visible_mesh_entities,
273 &view_pending_custom_phase_item_queues.prev_frame,
274 ) {
275 // Ordinarily, the [`SpecializedRenderPipeline::Key`] would contain
276 // some per-view settings, such as whether the view is HDR, but for
277 // simplicity's sake we simply hard-code the view's characteristics,
278 // with the exception of number of MSAA samples.
279 let Ok(pipeline_id) = pipeline
280 .variants
281 .specialize(&pipeline_cache, CustomPhaseKey(*msaa))
282 else {
283 continue;
284 };
285
286 // Add the custom render item. We use the
287 // [`BinnedRenderPhaseType::NonMesh`] type to skip the special
288 // handling that Bevy has for meshes (preprocessing, indirect
289 // draws, etc.)
290 //
291 // The asset ID is arbitrary; we simply use [`AssetId::invalid`],
292 // but you can use anything you like. Note that the asset ID need
293 // not be the ID of a [`Mesh`].
294 opaque_phase.add(
295 Opaque3dBatchSetKey {
296 draw_function: draw_custom_phase_item,
297 pipeline: pipeline_id,
298 material_bind_group_index: None,
299 lightmap_slab: None,
300 slabs: MeshSlabs::default(),
301 },
302 Opaque3dBinKey {
303 asset_id: AssetId::<Mesh>::invalid().untyped(),
304 },
305 (*render_entity, *main_entity),
306 InputUniformIndex::default(),
307 BinnedRenderPhaseType::NonMesh,
308 );
309 }
310 }
311}Trait Implementations§
impl<A> Copy for AssetId<A>where
A: Asset,
Source§impl<'de, A> Deserialize<'de> for AssetId<A>where
A: Asset,
impl<'de, A> Deserialize<'de> for AssetId<A>where
A: Asset,
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<AssetId<A>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<AssetId<A>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl<A> Enum for AssetId<A>
impl<A> Enum for AssetId<A>
Source§fn field(&self, __name_param: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn PartialReflect + 'static)>
Source§fn field_at(
&self,
__index_param: usize,
) -> Option<&(dyn PartialReflect + 'static)>
fn field_at( &self, __index_param: usize, ) -> Option<&(dyn PartialReflect + 'static)>
Source§fn field_mut(
&mut self,
__name_param: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, __name_param: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
Source§fn field_at_mut(
&mut self,
__index_param: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, __index_param: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
Source§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
Source§fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
Source§fn iter_fields(&self) -> VariantFieldIter<'_> ⓘ
fn iter_fields(&self) -> VariantFieldIter<'_> ⓘ
Source§fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
Source§fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
Source§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
Source§fn to_dynamic_enum(&self) -> DynamicEnum
fn to_dynamic_enum(&self) -> DynamicEnum
DynamicEnum from this enum.Source§fn is_variant(&self, variant_type: VariantType) -> bool
fn is_variant(&self, variant_type: VariantType) -> bool
Source§fn variant_path(&self) -> String
fn variant_path(&self) -> String
impl<A> Eq for AssetId<A>where
A: Asset,
Source§impl<T> Equivalent<Handle<T>> for AssetId<T>where
T: Asset,
impl<T> Equivalent<Handle<T>> for AssetId<T>where
T: Asset,
Source§fn equivalent(&self, key: &Handle<T>) -> bool
fn equivalent(&self, key: &Handle<T>) -> bool
key and return true if they are equal.Source§impl From<&AnimationGraphHandle> for AssetId<AnimationGraph>
impl From<&AnimationGraphHandle> for AssetId<AnimationGraph>
Source§fn from(handle: &AnimationGraphHandle) -> AssetId<AnimationGraph>
fn from(handle: &AnimationGraphHandle) -> AssetId<AnimationGraph>
Source§impl<M> From<&MaterialNode<M>> for AssetId<M>where
M: UiMaterial,
impl<M> From<&MaterialNode<M>> for AssetId<M>where
M: UiMaterial,
Source§fn from(material: &MaterialNode<M>) -> AssetId<M>
fn from(material: &MaterialNode<M>) -> AssetId<M>
Source§impl<M> From<&MeshMaterial2d<M>> for AssetId<M>where
M: Material2d,
impl<M> From<&MeshMaterial2d<M>> for AssetId<M>where
M: Material2d,
Source§fn from(material: &MeshMaterial2d<M>) -> AssetId<M>
fn from(material: &MeshMaterial2d<M>) -> AssetId<M>
Source§impl<M> From<&MeshMaterial3d<M>> for AssetId<M>where
M: Material,
impl<M> From<&MeshMaterial3d<M>> for AssetId<M>where
M: Material,
Source§fn from(material: &MeshMaterial3d<M>) -> AssetId<M>
fn from(material: &MeshMaterial3d<M>) -> AssetId<M>
Source§impl From<&MeshletMesh3d> for AssetId<MeshletMesh>
impl From<&MeshletMesh3d> for AssetId<MeshletMesh>
Source§fn from(mesh: &MeshletMesh3d) -> AssetId<MeshletMesh>
fn from(mesh: &MeshletMesh3d) -> AssetId<MeshletMesh>
Source§impl<A> From<(AssetIndex, PhantomData<fn() -> A>)> for AssetId<A>where
A: Asset,
impl<A> From<(AssetIndex, PhantomData<fn() -> A>)> for AssetId<A>where
A: Asset,
Source§fn from(value: (AssetIndex, PhantomData<fn() -> A>)) -> AssetId<A>
fn from(value: (AssetIndex, PhantomData<fn() -> A>)) -> AssetId<A>
Source§impl From<AnimationGraphHandle> for AssetId<AnimationGraph>
impl From<AnimationGraphHandle> for AssetId<AnimationGraph>
Source§fn from(handle: AnimationGraphHandle) -> AssetId<AnimationGraph>
fn from(handle: AnimationGraphHandle) -> AssetId<AnimationGraph>
Source§impl<A> From<AssetId<A>> for UntypedAssetIdwhere
A: Asset,
impl<A> From<AssetId<A>> for UntypedAssetIdwhere
A: Asset,
Source§fn from(value: AssetId<A>) -> UntypedAssetId
fn from(value: AssetId<A>) -> UntypedAssetId
Source§impl<A> From<AssetIndex> for AssetId<A>where
A: Asset,
impl<A> From<AssetIndex> for AssetId<A>where
A: Asset,
Source§fn from(value: AssetIndex) -> AssetId<A>
fn from(value: AssetIndex) -> AssetId<A>
Source§impl<M> From<MaterialNode<M>> for AssetId<M>where
M: UiMaterial,
impl<M> From<MaterialNode<M>> for AssetId<M>where
M: UiMaterial,
Source§fn from(material: MaterialNode<M>) -> AssetId<M>
fn from(material: MaterialNode<M>) -> AssetId<M>
Source§impl<M> From<MeshMaterial2d<M>> for AssetId<M>where
M: Material2d,
impl<M> From<MeshMaterial2d<M>> for AssetId<M>where
M: Material2d,
Source§fn from(material: MeshMaterial2d<M>) -> AssetId<M>
fn from(material: MeshMaterial2d<M>) -> AssetId<M>
Source§impl<M> From<MeshMaterial3d<M>> for AssetId<M>where
M: Material,
impl<M> From<MeshMaterial3d<M>> for AssetId<M>where
M: Material,
Source§fn from(material: MeshMaterial3d<M>) -> AssetId<M>
fn from(material: MeshMaterial3d<M>) -> AssetId<M>
Source§impl From<MeshletMesh3d> for AssetId<MeshletMesh>
impl From<MeshletMesh3d> for AssetId<MeshletMesh>
Source§fn from(mesh: MeshletMesh3d) -> AssetId<MeshletMesh>
fn from(mesh: MeshletMesh3d) -> AssetId<MeshletMesh>
Source§impl<A> FromReflect for AssetId<A>
impl<A> FromReflect for AssetId<A>
Source§fn from_reflect(__param0: &(dyn PartialReflect + 'static)) -> Option<AssetId<A>>
fn from_reflect(__param0: &(dyn PartialReflect + 'static)) -> Option<AssetId<A>>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl<A> GetOwnership for AssetId<A>
impl<A> GetOwnership for AssetId<A>
Source§impl<A> GetTypeRegistration for AssetId<A>
impl<A> GetTypeRegistration for AssetId<A>
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<A> IntoReturn for AssetId<A>
impl<A> IntoReturn for AssetId<A>
Source§impl<A> Ord for AssetId<A>where
A: Asset,
impl<A> Ord for AssetId<A>where
A: Asset,
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<A> PartialEq for AssetId<A>where
A: Asset,
impl<A> PartialEq for AssetId<A>where
A: Asset,
Source§impl<A> PartialEq<AssetId<A>> for UntypedAssetIdwhere
A: Asset,
impl<A> PartialEq<AssetId<A>> for UntypedAssetIdwhere
A: Asset,
Source§impl<A> PartialEq<UntypedAssetId> for AssetId<A>where
A: Asset,
impl<A> PartialEq<UntypedAssetId> for AssetId<A>where
A: Asset,
Source§fn eq(&self, other: &UntypedAssetId) -> bool
fn eq(&self, other: &UntypedAssetId) -> bool
self and other values to be equal, and is used by ==.Source§impl<A> PartialOrd for AssetId<A>where
A: Asset,
impl<A> PartialOrd for AssetId<A>where
A: Asset,
Source§impl<A> PartialOrd<AssetId<A>> for UntypedAssetIdwhere
A: Asset,
impl<A> PartialOrd<AssetId<A>> for UntypedAssetIdwhere
A: Asset,
Source§impl<A> PartialOrd<UntypedAssetId> for AssetId<A>where
A: Asset,
impl<A> PartialOrd<UntypedAssetId> for AssetId<A>where
A: Asset,
Source§impl<A> PartialReflect for AssetId<A>
impl<A> PartialReflect for AssetId<A>
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
__value_param: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, __value_param: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<AssetId<A>>) -> ReflectOwned
fn reflect_owned(self: Box<AssetId<A>>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<AssetId<A>>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<AssetId<A>>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<AssetId<A>>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<AssetId<A>>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn reflect_partial_cmp(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<Ordering>
fn reflect_partial_cmp( &self, value: &(dyn PartialReflect + 'static), ) -> Option<Ordering>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails.Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl<A> Reflect for AssetId<A>
impl<A> Reflect for AssetId<A>
Source§fn into_any(self: Box<AssetId<A>>) -> Box<dyn Any>
fn into_any(self: Box<AssetId<A>>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<AssetId<A>>) -> Box<dyn Reflect>
fn into_reflect(self: Box<AssetId<A>>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl<A> Serialize for AssetId<A>where
A: Asset,
impl<A> Serialize for AssetId<A>where
A: Asset,
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl<A> TryFrom<UntypedAssetId> for AssetId<A>where
A: Asset,
impl<A> TryFrom<UntypedAssetId> for AssetId<A>where
A: Asset,
Source§type Error = UntypedAssetIdConversionError
type Error = UntypedAssetIdConversionError
Source§fn try_from(
value: UntypedAssetId,
) -> Result<AssetId<A>, <AssetId<A> as TryFrom<UntypedAssetId>>::Error>
fn try_from( value: UntypedAssetId, ) -> Result<AssetId<A>, <AssetId<A> as TryFrom<UntypedAssetId>>::Error>
Source§impl<A> TypePath for AssetId<A>
impl<A> TypePath for AssetId<A>
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl<A> Freeze for AssetId<A>
impl<A> RefUnwindSafe for AssetId<A>
impl<A> Send for AssetId<A>
impl<A> Sync for AssetId<A>
impl<A> Unpin for AssetId<A>
impl<A> UnsafeUnpin for AssetId<A>
impl<A> UnwindSafe for AssetId<A>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Brush for T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
impl<T> ConditionalSend for Twhere
T: Send,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
impl<S, T> Duplex<S> for Twhere
T: FromSample<S> + ToSample<S>,
Source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
Source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
TypePath::type_path.Source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
Source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
TypePath::type_ident.Source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
TypePath::crate_name.Source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
Source§impl<T> DynamicTyped for Twhere
T: Typed,
impl<T> DynamicTyped for Twhere
T: Typed,
Source§fn reflect_type_info(&self) -> &'static TypeInfo
fn reflect_type_info(&self) -> &'static TypeInfo
Typed::type_info.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> FmtForward for T
impl<T> FmtForward for T
Source§fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
self to use its Binary implementation when Debug-formatted.Source§fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
self to use its Display implementation when
Debug-formatted.Source§fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
self to use its LowerExp implementation when
Debug-formatted.Source§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
self to use its LowerHex implementation when
Debug-formatted.Source§fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
self to use its Octal implementation when Debug-formatted.Source§fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
self to use its Pointer implementation when
Debug-formatted.Source§fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
self to use its UpperExp implementation when
Debug-formatted.Source§fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
self to use its UpperHex implementation when
Debug-formatted.Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> FromTemplate for T
impl<T> FromTemplate for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
Source§impl<T> GetPath for T
impl<T> GetPath for T
Source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>
path. Read moreSource§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>
path. Read moreSource§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
path. Read moreSource§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
path. Read moreSource§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T> HitDataExtra for T
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> InitializeFromFunction<T> for T
impl<T> InitializeFromFunction<T> for T
Source§fn initialize_from_function(f: fn() -> T) -> T
fn initialize_from_function(f: fn() -> T) -> T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Source§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
impl<N> NodeTrait for N
Source§impl<G> PatchFromTemplate for Gwhere
G: FromTemplate,
impl<G> PatchFromTemplate for Gwhere
G: FromTemplate,
Source§fn patch<F>(func: F) -> TemplatePatch<F, <G as PatchFromTemplate>::Template>
fn patch<F>(func: F) -> TemplatePatch<F, <G as PatchFromTemplate>::Template>
func, and turns it into a TemplatePatch.Source§impl<T> PatchTemplate for Twhere
T: Template,
impl<T> PatchTemplate for Twhere
T: Template,
Source§fn patch_template<F>(func: F) -> TemplatePatch<F, T>
fn patch_template<F>(func: F) -> TemplatePatch<F, T>
Source§impl<T> Pipe for Twhere
T: ?Sized,
impl<T> Pipe for Twhere
T: ?Sized,
Source§fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
Source§fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
self and passes that borrow into the pipe function. Read moreSource§fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
self and passes that borrow into the pipe function. Read moreSource§fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
Source§fn pipe_borrow_mut<'a, B, R>(
&'a mut self,
func: impl FnOnce(&'a mut B) -> R,
) -> R
fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
Source§fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
self, then passes self.as_ref() into the pipe function.Source§fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
self, then passes self.as_mut() into the pipe
function.Source§fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
self, then passes self.deref() into the pipe function.impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian().impl<T> Reflectable for T
Source§impl<T> Serialize for T
impl<T> Serialize for T
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>
fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>
impl<T> Settings for T
Source§impl<Ret> SpawnIfAsync<(), Ret> for Ret
impl<Ret> SpawnIfAsync<(), Ret> for Ret
Source§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
Source§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Source§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
Source§fn super_into(self) -> O
fn super_into(self) -> O
Source§impl<T> Tap for T
impl<T> Tap for T
Source§fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
Borrow<B> of a value. Read moreSource§fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
BorrowMut<B> of a value. Read moreSource§fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
AsRef<R> view of a value. Read moreSource§fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
AsMut<R> view of a value. Read moreSource§fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Deref::Target of a value. Read moreSource§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Deref::Target of a value. Read moreSource§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
.tap() only in debug builds, and is erased in release builds.Source§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut() only in debug builds, and is erased in release
builds.Source§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
.tap_borrow() only in debug builds, and is erased in release
builds.Source§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut() only in debug builds, and is erased in release
builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref() only in debug builds, and is erased in release
builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut() only in debug builds, and is erased in release
builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref() only in debug builds, and is erased in release
builds.Source§impl<T> Template for T
impl<T> Template for T
Source§fn build_template(
&self,
_context: &mut TemplateContext<'_, '_>,
) -> Result<<T as Template>::Output, BevyError>
fn build_template( &self, _context: &mut TemplateContext<'_, '_>, ) -> Result<<T as Template>::Output, BevyError>
entity context to produce a Template::Output.Source§fn clone_template(&self) -> T
fn clone_template(&self) -> T
Clone.