pub enum Volume {
Linear(f32),
Decibels(f32),
}Expand description
A Volume represents an audio source’s volume level.
To create a new Volume from a linear scale value, use
Volume::Linear.
To create a new Volume from decibels, use Volume::Decibels.
Variants§
Linear(f32)
Create a new Volume from the given volume in the linear scale.
In a linear scale, the value 1.0 represents the “normal” volume,
meaning the audio is played at its original level. Values greater than
1.0 increase the volume, while values between 0.0 and 1.0 decrease
the volume. A value of 0.0 effectively mutes the audio.
§Examples
let volume = Volume::Linear(0.5);
assert_eq!(volume.to_linear(), 0.5);
assert!(ops::abs(volume.to_decibels() - -6.0206) < EPSILON);
let volume = Volume::Linear(0.0);
assert_eq!(volume.to_linear(), 0.0);
assert_eq!(volume.to_decibels(), f32::NEG_INFINITY);
let volume = Volume::Linear(1.0);
assert_eq!(volume.to_linear(), 1.0);
assert!(ops::abs(volume.to_decibels() - 0.0) < EPSILON);Decibels(f32)
Create a new Volume from the given volume in decibels.
In a decibel scale, the value 0.0 represents the “normal” volume,
meaning the audio is played at its original level. Values greater than
0.0 increase the volume, while values less than 0.0 decrease the
volume. A value of f32::NEG_INFINITY decibels effectively mutes the
audio.
§Examples
let volume = Volume::Decibels(-5.998);
assert!(ops::abs(volume.to_linear() - 0.5) < EPSILON);
let volume = Volume::Decibels(f32::NEG_INFINITY);
assert_eq!(volume.to_linear(), 0.0);
let volume = Volume::Decibels(0.0);
assert_eq!(volume.to_linear(), 1.0);
let volume = Volume::Decibels(20.0);
assert_eq!(volume.to_linear(), 10.0);Implementations§
Source§impl Volume
impl Volume
Sourcepub fn to_decibels(&self) -> f32
pub fn to_decibels(&self) -> f32
Returns the volume in decibels as a float.
If the volume is silent / off / muted, i.e., its underlying linear scale
is 0.0, this method returns negative infinity.
Sourcepub fn increase_by_percentage(&self, percentage: f32) -> Volume
pub fn increase_by_percentage(&self, percentage: f32) -> Volume
Increases the volume by the specified percentage.
This method works in the linear domain, where a 100% increase means doubling the volume (equivalent to +6.02dB).
§Arguments
percentage- The percentage to increase (50.0 means 50% increase)
§Examples
use bevy_audio::Volume;
let volume = Volume::Linear(1.0);
let increased = volume.increase_by_percentage(100.0);
assert_eq!(increased.to_linear(), 2.0);Examples found in repository?
98fn volume(
99 keyboard_input: Res<ButtonInput<KeyCode>>,
100 mut music_controller: Query<&mut AudioSink, With<MyMusic>>,
101) {
102 let Ok(mut sink) = music_controller.single_mut() else {
103 return;
104 };
105
106 if keyboard_input.just_pressed(KeyCode::Equal) {
107 let current_volume = sink.volume();
108 sink.set_volume(current_volume.increase_by_percentage(10.0));
109 } else if keyboard_input.just_pressed(KeyCode::Minus) {
110 let current_volume = sink.volume();
111 sink.set_volume(current_volume.increase_by_percentage(-10.0));
112 }
113}Sourcepub fn decrease_by_percentage(&self, percentage: f32) -> Volume
pub fn decrease_by_percentage(&self, percentage: f32) -> Volume
Decreases the volume by the specified percentage.
This method works in the linear domain, where a 50% decrease means halving the volume (equivalent to -6.02dB).
§Arguments
percentage- The percentage to decrease (50.0 means 50% decrease)
§Examples
use bevy_audio::Volume;
let volume = Volume::Linear(1.0);
let decreased = volume.decrease_by_percentage(50.0);
assert_eq!(decreased.to_linear(), 0.5);Sourcepub fn scale_to_factor(&self, factor: f32) -> Volume
pub fn scale_to_factor(&self, factor: f32) -> Volume
Scales the volume to a specific linear factor relative to the current volume.
This is different from adjust_by_linear as it sets the volume to be
exactly the factor times the original volume, rather than applying
the factor to the current volume.
§Arguments
factor- The scaling factor (2.0 = twice as loud, 0.5 = half as loud)
§Examples
use bevy_audio::Volume;
let volume = Volume::Linear(0.8);
let scaled = volume.scale_to_factor(1.25);
assert_eq!(scaled.to_linear(), 1.0);Sourcepub fn fade_towards(&self, target: Volume, factor: f32) -> Volume
pub fn fade_towards(&self, target: Volume, factor: f32) -> Volume
Creates a fade effect by interpolating between current volume and target volume.
This method performs linear interpolation in the linear domain, which provides a more natural-sounding fade effect.
§Arguments
target- The target volume to fade towardsfactor- The interpolation factor (0.0 = current volume, 1.0 = target volume)
§Examples
use bevy_audio::Volume;
let current = Volume::Linear(1.0);
let target = Volume::Linear(0.0);
let faded = current.fade_towards(target, 0.5);
assert_eq!(faded.to_linear(), 0.5);Examples found in repository?
101fn fade_in(
102 mut commands: Commands,
103 mut audio_sink: Query<(&mut AudioSink, Entity), With<FadeIn>>,
104 timer: Res<GameStateTimer>,
105) {
106 for (mut audio, entity) in audio_sink.iter_mut() {
107 audio.set_volume(
108 Volume::SILENT.fade_towards(Volume::Linear(1.0), timer.0.elapsed_secs() / FADE_TIME),
109 );
110 if timer.0.elapsed_secs() >= FADE_TIME {
111 audio.set_volume(Volume::Linear(1.0));
112 commands.entity(entity).remove::<FadeIn>();
113 }
114 }
115}
116
117// Fades out the audio of entities that has the FadeOut component. Despawns the entities once audio
118// volume reaches zero.
119fn fade_out(
120 mut commands: Commands,
121 mut audio_sink: Query<(&mut AudioSink, Entity), With<FadeOut>>,
122 timer: Res<GameStateTimer>,
123) {
124 for (mut audio, entity) in audio_sink.iter_mut() {
125 audio.set_volume(
126 Volume::Linear(1.0).fade_towards(Volume::SILENT, timer.0.elapsed_secs() / FADE_TIME),
127 );
128 if timer.0.elapsed_secs() >= FADE_TIME {
129 commands.entity(entity).despawn();
130 }
131 }
132}Trait Implementations§
impl Copy for Volume
Source§impl DivAssign for Volume
impl DivAssign for Volume
Source§fn div_assign(&mut self, rhs: Volume)
fn div_assign(&mut self, rhs: Volume)
/= operation. Read moreSource§impl Enum for Volume
impl Enum for Volume
Source§fn field(&self, __name_param: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn PartialReflect + 'static)>
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Source§impl From<Volume> for GlobalVolume
impl From<Volume> for GlobalVolume
Source§fn from(volume: Volume) -> GlobalVolume
fn from(volume: Volume) -> GlobalVolume
Source§impl FromReflect for Volume
impl FromReflect for Volume
Source§fn from_reflect(__param0: &(dyn PartialReflect + 'static)) -> Option<Volume>
fn from_reflect(__param0: &(dyn PartialReflect + 'static)) -> Option<Volume>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for Volume
impl GetTypeRegistration for Volume
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for Volume
impl IntoReturn for Volume
Source§impl MulAssign for Volume
impl MulAssign for Volume
Source§fn mul_assign(&mut self, rhs: Volume)
fn mul_assign(&mut self, rhs: Volume)
*= operation. Read moreSource§impl PartialOrd for Volume
impl PartialOrd for Volume
Source§impl PartialReflect for Volume
impl PartialReflect for Volume
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Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Volume>) -> ReflectOwned
fn reflect_owned(self: Box<Volume>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Volume>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Volume>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn into_partial_reflect(self: Box<Volume>) -> Box<dyn PartialReflect>
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take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails.Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for Volume
impl Reflect for Volume
Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Volume>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Volume>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl TypePath for Volume
impl TypePath for Volume
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for Volume
impl RefUnwindSafe for Volume
impl Send for Volume
impl Sync for Volume
impl Unpin for Volume
impl UnsafeUnpin for Volume
impl UnwindSafe for Volume
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