pub struct RenderPipeline { /* private fields */ }Expand description
A RenderPipeline represents a graphics pipeline and its stages (shaders), bindings and vertex buffers.
May be converted from and dereferences to a wgpu RenderPipeline.
Can be created via RenderDevice::create_render_pipeline.
Implementations§
Source§impl RenderPipeline
impl RenderPipeline
pub fn id(&self) -> RenderPipelineId
Methods from Deref<Target = RenderPipeline>§
Sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
If this pipeline was created with a default layout, then
bind groups created with the returned BindGroupLayout can only be used with this pipeline.
This method will raise a validation error if there is no bind group layout at index.
Trait Implementations§
Source§impl Clone for RenderPipeline
impl Clone for RenderPipeline
Source§fn clone(&self) -> RenderPipeline
fn clone(&self) -> RenderPipeline
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderPipeline
impl Debug for RenderPipeline
Source§impl Deref for RenderPipeline
impl Deref for RenderPipeline
Source§type Target = RenderPipeline
type Target = RenderPipeline
The resulting type after dereferencing.
Source§impl From<RenderPipeline> for RenderPipeline
impl From<RenderPipeline> for RenderPipeline
Source§fn from(value: RenderPipeline) -> RenderPipeline
fn from(value: RenderPipeline) -> RenderPipeline
Converts to this type from the input type.
Source§impl Specializable for RenderPipeline
impl Specializable for RenderPipeline
type Descriptor = RenderPipelineDescriptor
type CachedId = CachedRenderPipelineId
fn queue( pipeline_cache: &PipelineCache, descriptor: <RenderPipeline as Specializable>::Descriptor, ) -> <RenderPipeline as Specializable>::CachedId
fn get_descriptor( pipeline_cache: &PipelineCache, id: CachedRenderPipelineId, ) -> &<RenderPipeline as Specializable>::Descriptor
Source§impl Specializer<RenderPipeline> for CasPipelineSpecializer
impl Specializer<RenderPipeline> for CasPipelineSpecializer
type Key = CasPipelineKey
fn specialize( &self, key: <CasPipelineSpecializer as Specializer<RenderPipeline>>::Key, descriptor: &mut <RenderPipeline as Specializable>::Descriptor, ) -> Result<<<CasPipelineSpecializer as Specializer<RenderPipeline>>::Key as SpecializerKey>::Canonical, BevyError>
Auto Trait Implementations§
impl Freeze for RenderPipeline
impl !RefUnwindSafe for RenderPipeline
impl Send for RenderPipeline
impl Sync for RenderPipeline
impl Unpin for RenderPipeline
impl UnsafeUnpin for RenderPipeline
impl !UnwindSafe for RenderPipeline
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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