pub struct EnvironmentMapLight {
pub diffuse_map: Handle<Image>,
pub specular_map: Handle<Image>,
pub intensity: f32,
pub rotation: Quat,
pub affects_lightmapped_mesh_diffuse: bool,
}Expand description
A pair of cubemap textures that represent the surroundings of a specific area in space.
See bevy_pbr::environment_map for detailed information.
Fields§
§diffuse_map: Handle<Image>The blurry image that represents diffuse radiance surrounding a region.
specular_map: Handle<Image>The typically-sharper, mipmapped image that represents specular radiance surrounding a region.
intensity: f32Scale factor applied to the diffuse and specular light generated by this component.
After applying this multiplier, the resulting values should be in units of cd/m^2.
See also https://google.github.io/filament/Filament.html#lighting/imagebasedlights/iblunit.
rotation: QuatWorld space rotation applied to the environment light cubemaps. This is useful for users who require a different axis, such as the Z-axis, to serve as the vertical axis.
affects_lightmapped_mesh_diffuse: boolWhether the light from this environment map contributes diffuse lighting to meshes with lightmaps.
Set this to false if your lightmap baking tool bakes the diffuse light from this environment light into the lightmaps in order to avoid counting the radiance from this environment map twice.
By default, this is set to true.
Trait Implementations§
Source§impl Clone for EnvironmentMapLight
impl Clone for EnvironmentMapLight
Source§fn clone(&self) -> EnvironmentMapLight
fn clone(&self) -> EnvironmentMapLight
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for EnvironmentMapLight
impl Component for EnvironmentMapLight
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<EnvironmentMapLight>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<EnvironmentMapLight>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Default for EnvironmentMapLight
impl Default for EnvironmentMapLight
Source§fn default() -> EnvironmentMapLight
fn default() -> EnvironmentMapLight
Source§impl FromArg for EnvironmentMapLight
impl FromArg for EnvironmentMapLight
Source§impl FromReflect for EnvironmentMapLight
impl FromReflect for EnvironmentMapLight
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<EnvironmentMapLight>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<EnvironmentMapLight>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for EnvironmentMapLight
impl GetOwnership for EnvironmentMapLight
Source§impl GetTypeRegistration for EnvironmentMapLight
impl GetTypeRegistration for EnvironmentMapLight
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for EnvironmentMapLight
impl IntoReturn for EnvironmentMapLight
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
EnvironmentMapLight: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
EnvironmentMapLight: 'into_return,
Source§impl LightProbeComponent for EnvironmentMapLight
impl LightProbeComponent for EnvironmentMapLight
Source§type AssetId = EnvironmentMapIds
type AssetId = EnvironmentMapIds
Source§type ViewLightProbeInfo = EnvironmentMapViewLightProbeInfo
type ViewLightProbeInfo = EnvironmentMapViewLightProbeInfo
(). Read moreSource§fn id(
&self,
image_assets: &RenderAssets<GpuImage>,
) -> Option<<EnvironmentMapLight as LightProbeComponent>::AssetId>
fn id( &self, image_assets: &RenderAssets<GpuImage>, ) -> Option<<EnvironmentMapLight as LightProbeComponent>::AssetId>
Source§fn affects_lightmapped_mesh_diffuse(&self) -> bool
fn affects_lightmapped_mesh_diffuse(&self) -> bool
Source§fn create_render_view_light_probes(
view_component: Option<&EnvironmentMapLight>,
image_assets: &RenderAssets<GpuImage>,
) -> RenderViewLightProbes<EnvironmentMapLight>
fn create_render_view_light_probes( view_component: Option<&EnvironmentMapLight>, image_assets: &RenderAssets<GpuImage>, ) -> RenderViewLightProbes<EnvironmentMapLight>
RenderViewLightProbes containing all the
information needed to render this light probe. Read moreSource§impl PartialReflect for EnvironmentMapLight
impl PartialReflect for EnvironmentMapLight
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<EnvironmentMapLight>) -> ReflectOwned
fn reflect_owned(self: Box<EnvironmentMapLight>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<EnvironmentMapLight>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<EnvironmentMapLight>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(
self: Box<EnvironmentMapLight>,
) -> Box<dyn PartialReflect>
fn into_partial_reflect( self: Box<EnvironmentMapLight>, ) -> Box<dyn PartialReflect>
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn to_dynamic(&self) -> Box<dyn PartialReflect>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for EnvironmentMapLight
impl Reflect for EnvironmentMapLight
Source§fn into_any(self: Box<EnvironmentMapLight>) -> Box<dyn Any>
fn into_any(self: Box<EnvironmentMapLight>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<EnvironmentMapLight>) -> Box<dyn Reflect>
fn into_reflect(self: Box<EnvironmentMapLight>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for EnvironmentMapLight
impl Struct for EnvironmentMapLight
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
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&mut self,
index: usize,
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for EnvironmentMapLight
impl TypePath for EnvironmentMapLight
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for EnvironmentMapLight
impl !RefUnwindSafe for EnvironmentMapLight
impl Send for EnvironmentMapLight
impl Sync for EnvironmentMapLight
impl Unpin for EnvironmentMapLight
impl UnsafeUnpin for EnvironmentMapLight
impl !UnwindSafe for EnvironmentMapLight
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