pub struct PanCamera {Show 15 fields
pub enabled: bool,
pub zoom_factor: f32,
pub min_zoom: f32,
pub max_zoom: f32,
pub zoom_speed: f32,
pub key_zoom_in: Option<KeyCode>,
pub key_zoom_out: Option<KeyCode>,
pub pan_speed: f32,
pub key_up: Option<KeyCode>,
pub key_down: Option<KeyCode>,
pub key_left: Option<KeyCode>,
pub key_right: Option<KeyCode>,
pub rotation_speed: f32,
pub key_rotate_ccw: Option<KeyCode>,
pub key_rotate_cw: Option<KeyCode>,
}pan_camera only.Expand description
Configuration and state for a 2D panning camera controller.
Add this component to a Camera entity to enable keyboard and mouse controls
for panning, zooming, and optional rotation. Requires the PanCameraPlugin.
Fields§
§enabled: boolEnables this PanCamera when true.
zoom_factor: f32Current zoom level (factor applied to camera scale).
min_zoom: f32Minimum allowed zoom level.
max_zoom: f32Maximum allowed zoom level.
zoom_speed: f32Translation speed for panning movement.
key_zoom_in: Option<KeyCode>KeyCode to zoom in.
key_zoom_out: Option<KeyCode>KeyCode to zoom out.
pan_speed: f32This PanCamera’s translation speed.
key_up: Option<KeyCode>KeyCode for upward translation.
key_down: Option<KeyCode>KeyCode for downward translation.
key_left: Option<KeyCode>KeyCode for leftward translation.
key_right: Option<KeyCode>KeyCode for rightward translation.
rotation_speed: f32Rotation speed multiplier (in radians per second).
key_rotate_ccw: Option<KeyCode>KeyCode for counter-clockwise rotation.
key_rotate_cw: Option<KeyCode>KeyCode for clockwise rotation.
Trait Implementations§
Source§impl Component for PanCamera
impl Component for PanCamera
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
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)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<PanCamera>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<PanCamera>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Default for PanCamera
Provides the default values for the PanCamera controller.
impl Default for PanCamera
Provides the default values for the PanCamera controller.
The default settings are:
- Zoom factor: 1.0
- Min zoom: 0.1
- Max zoom: 5.0
- Zoom speed: 0.1
- Zoom in/out key: +/-
- Pan speed: 500.0
- Move up/down: W/S
- Move left/right: A/D
- Rotation speed: PI (radiradians per second)
- Rotation ccw/cw: Q/E
Auto Trait Implementations§
impl Freeze for PanCamera
impl RefUnwindSafe for PanCamera
impl Send for PanCamera
impl Sync for PanCamera
impl Unpin for PanCamera
impl UnsafeUnpin for PanCamera
impl UnwindSafe for PanCamera
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