RemoteHttpPlugin

Struct RemoteHttpPlugin 

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pub struct RemoteHttpPlugin { /* private fields */ }
Available on crate feature http and non-target_family=wasm only.
Expand description

Add this plugin to your App to allow remote connections over HTTP to inspect and modify entities. It requires the RemotePlugin.

This BRP transport cannot be used when targeting WASM.

The defaults are:

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impl RemoteHttpPlugin

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pub fn with_address(self, address: impl Into<IpAddr>) -> RemoteHttpPlugin

Set the IP address that the server will use.

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pub fn with_port(self, port: u16) -> RemoteHttpPlugin

Set the remote port that the server will listen on.

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pub fn with_headers(self, headers: Headers) -> RemoteHttpPlugin

Set the extra headers that the response will include.

////// /// # Example


// Create CORS headers
let cors_headers = Headers::new()
       .insert("Access-Control-Allow-Origin", "*")
       .insert("Access-Control-Allow-Headers", "Content-Type");

// Create the Bevy app and add the RemoteHttpPlugin with CORS headers
fn main() {
    App::new()
    .add_plugins(DefaultPlugins)
    .add_plugins(RemotePlugin::default())
    .add_plugins(RemoteHttpPlugin::default()
        .with_headers(cors_headers))
    .run();
}
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pub fn with_header( self, name: impl TryInto<HeaderName>, value: impl TryInto<HeaderValue>, ) -> RemoteHttpPlugin

Add a single header to the response headers.

Trait Implementations§

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impl Default for RemoteHttpPlugin

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fn default() -> RemoteHttpPlugin

Returns the “default value” for a type. Read more
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impl Plugin for RemoteHttpPlugin

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished its setup? This can be useful for plugins that need something asynchronous to happen before they can finish their setup, like the initialization of a renderer. Once the plugin is ready, finish should be called.
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fn finish(&self, _app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

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