pub enum NextState<S>where
S: FreelyMutableState,{
Unchanged,
Pending(S),
PendingIfNeq(S),
}Expand description
The next state of State<S>.
This can be fetched as a resource and used to queue state transitions.
To queue a transition, call NextState::set or mutate the value to NextState::Pending directly.
Note that these transitions can be overridden by other systems:
only the actual value of this resource during the StateTransition schedule matters.
use bevy_state::prelude::*;
use bevy_ecs::prelude::*;
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
enum GameState {
#[default]
MainMenu,
SettingsMenu,
InGame,
}
fn start_game(mut next_game_state: ResMut<NextState<GameState>>) {
next_game_state.set(GameState::InGame);
}Variants§
Unchanged
No state transition is pending
Pending(S)
There is a pending transition for state S
PendingIfNeq(S)
There is a pending transition for state S
This will not trigger state transitions schedules if the target state is the same as the current one.
Implementations§
Source§impl<S> NextState<S>where
S: FreelyMutableState,
impl<S> NextState<S>where
S: FreelyMutableState,
Sourcepub fn set(&mut self, state: S)
pub fn set(&mut self, state: S)
Tentatively set a pending state transition to Some(state).
This will run the state transition schedules OnEnter and OnExit.
If you want to skip those schedules for the same where we are transitioning to the same state, use set_if_neq instead.
Sourcepub fn set_if_neq(&mut self, state: S)
pub fn set_if_neq(&mut self, state: S)
Trait Implementations§
Source§impl<S> Default for NextState<S>where
S: FreelyMutableState,
impl<S> Default for NextState<S>where
S: FreelyMutableState,
Source§impl<S> Enum for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
impl<S> Enum for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
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fn field(&self, __name_param: &str) -> Option<&(dyn PartialReflect + 'static)>
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&mut self,
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&mut self,
__index_param: usize,
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fn variant_index(&self) -> usize
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fn variant_type(&self) -> VariantType
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fn is_variant(&self, variant_type: VariantType) -> bool
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fn variant_path(&self) -> String
Source§impl<S> FromArg for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
impl<S> FromArg for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
Source§impl<S> FromReflect for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
impl<S> FromReflect for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
Source§fn from_reflect(
__param0: &(dyn PartialReflect + 'static),
) -> Option<NextState<S>>
fn from_reflect( __param0: &(dyn PartialReflect + 'static), ) -> Option<NextState<S>>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl<S> GetOwnership for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
impl<S> GetOwnership for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
Source§impl<S> GetTypeRegistration for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
impl<S> GetTypeRegistration for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
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fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<S> IntoReturn for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
impl<S> IntoReturn for NextState<S>where
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NextState<S>: Any + Send + Sync,
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NextState<S>: Any + Send + Sync,
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&mut self,
__value_param: &(dyn PartialReflect + 'static),
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<NextState<S>>) -> ReflectOwned
fn reflect_owned(self: Box<NextState<S>>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<NextState<S>>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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&self,
value: &(dyn PartialReflect + 'static),
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Source§impl<S> Reflect for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
impl<S> Reflect for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
Source§fn into_any(self: Box<NextState<S>>) -> Box<dyn Any>
fn into_any(self: Box<NextState<S>>) -> Box<dyn Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<NextState<S>>) -> Box<dyn Reflect>
fn into_reflect(self: Box<NextState<S>>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl<S> TypePath for NextState<S>
impl<S> TypePath for NextState<S>
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl<S> Typed for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
impl<S> Typed for NextState<S>where
S: FreelyMutableState + TypePath + FromReflect + MaybeTyped + RegisterForReflection,
NextState<S>: Any + Send + Sync,
impl<S> Resource for NextState<S>
Auto Trait Implementations§
impl<S> Freeze for NextState<S>where
S: Freeze,
impl<S> RefUnwindSafe for NextState<S>where
S: RefUnwindSafe,
impl<S> Send for NextState<S>
impl<S> Sync for NextState<S>
impl<S> Unpin for NextState<S>where
S: Unpin,
impl<S> UnwindSafe for NextState<S>where
S: UnwindSafe,
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Borrow<B> of a value. Read moreSource§fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
BorrowMut<B> of a value. Read moreSource§fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
AsRef<R> view of a value. Read moreSource§fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
AsMut<R> view of a value. Read moreSource§fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Deref::Target of a value. Read moreSource§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Deref::Target of a value. Read moreSource§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
.tap() only in debug builds, and is erased in release builds.Source§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut() only in debug builds, and is erased in release
builds.Source§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
.tap_borrow() only in debug builds, and is erased in release
builds.Source§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut() only in debug builds, and is erased in release
builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref() only in debug builds, and is erased in release
builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut() only in debug builds, and is erased in release
builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref() only in debug builds, and is erased in release
builds.