DirectionalNavigationMap

Struct DirectionalNavigationMap 

Source
pub struct DirectionalNavigationMap {
    pub neighbors: EntityHashMap<NavNeighbors>,
}
Expand description

A resource that stores the traversable graph of focusable entities.

Each entity can have up to 8 neighbors, one for each CompassOctant.

To ensure that your graph is intuitive to navigate and generally works correctly, it should be:

  • Connected: Every focusable entity should be reachable from every other focusable entity.
  • Symmetric: If entity A is a neighbor of entity B, then entity B should be a neighbor of entity A, ideally in the reverse direction.
  • Physical: The direction of navigation should match the layout of the entities when possible, although looping around the edges of the screen is also acceptable.
  • Not self-connected: An entity should not be a neighbor of itself; use None instead.

For now, this graph must be built manually, and the developer is responsible for ensuring that it meets the above criteria.

Fields§

§neighbors: EntityHashMap<NavNeighbors>

A directed graph of focusable entities.

Pass in the current focus as a key, and get back a collection of up to 8 neighbors, each keyed by a CompassOctant.

Implementations§

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impl DirectionalNavigationMap

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pub fn remove(&mut self, entity: Entity)

Adds a new entity to the navigation map, overwriting any existing neighbors for that entity.

Removes an entity from the navigation map, including all connections to and from it.

Note that this is an O(n) operation, where n is the number of entities in the map, as we must iterate over each entity to check for connections to the removed entity.

If you are removing multiple entities, consider using remove_multiple instead.

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pub fn remove_multiple(&mut self, entities: EntityHashSet)

Removes a collection of entities from the navigation map.

While this is still an O(n) operation, where n is the number of entities in the map, it is more efficient than calling remove multiple times, as we can check for connections to all removed entities in a single pass.

An EntityHashSet must be provided as it is noticeably faster than the standard hasher or a Vec.

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pub fn clear(&mut self)

Completely clears the navigation map, removing all entities and connections.

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pub fn add_edge(&mut self, a: Entity, b: Entity, direction: CompassOctant)

Adds an edge between two entities in the navigation map. Any existing edge from A in the provided direction will be overwritten.

The reverse edge will not be added, so navigation will only be possible in one direction. If you want to add a symmetrical edge, use add_symmetrical_edge instead.

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pub fn add_symmetrical_edge( &mut self, a: Entity, b: Entity, direction: CompassOctant, )

Adds a symmetrical edge between two entities in the navigation map. The A -> B path will use the provided direction, while B -> A will use the CompassOctant::opposite variant.

Any existing connections between the two entities will be overwritten.

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pub fn add_edges(&mut self, entities: &[Entity], direction: CompassOctant)

Add symmetrical edges between each consecutive pair of entities in the provided slice.

Unlike add_looping_edges, this method does not loop back to the first entity.

Examples found in repository?
examples/ui/directional_navigation.rs (line 222)
103fn setup_ui(
104    mut commands: Commands,
105    mut directional_nav_map: ResMut<DirectionalNavigationMap>,
106    mut input_focus: ResMut<InputFocus>,
107) {
108    const N_ROWS: u16 = 5;
109    const N_COLS: u16 = 3;
110
111    // Rendering UI elements requires a camera
112    commands.spawn(Camera2d);
113
114    // Create a full-screen background node
115    let root_node = commands
116        .spawn(Node {
117            width: percent(100),
118            height: percent(100),
119            ..default()
120        })
121        .id();
122
123    // Add instruction to the left of the grid
124    let instructions = commands
125        .spawn((
126            Text::new("Use arrow keys or D-pad to navigate. \
127            Click the buttons, or press Enter / the South gamepad button to interact with the focused button."),
128            Node {
129                width: px(300),
130                justify_content: JustifyContent::Center,
131                align_items: AlignItems::Center,
132                margin: UiRect::all(px(12)),
133                ..default()
134            },
135        ))
136        .id();
137
138    // Set up the root entity to hold the grid
139    let grid_root_entity = commands
140        .spawn(Node {
141            display: Display::Grid,
142            // Allow the grid to take up the full height and the rest of the width of the window
143            width: percent(100),
144            height: percent(100),
145            // Set the number of rows and columns in the grid
146            // allowing the grid to automatically size the cells
147            grid_template_columns: RepeatedGridTrack::auto(N_COLS),
148            grid_template_rows: RepeatedGridTrack::auto(N_ROWS),
149            ..default()
150        })
151        .id();
152
153    // Add the instructions and grid to the root node
154    commands
155        .entity(root_node)
156        .add_children(&[instructions, grid_root_entity]);
157
158    let mut button_entities: HashMap<(u16, u16), Entity> = HashMap::default();
159    for row in 0..N_ROWS {
160        for col in 0..N_COLS {
161            let button_name = format!("Button {row}-{col}");
162
163            let button_entity = commands
164                .spawn((
165                    Button,
166                    Node {
167                        width: px(200),
168                        height: px(120),
169                        // Add a border so we can show which element is focused
170                        border: UiRect::all(px(4)),
171                        // Center the button's text label
172                        justify_content: JustifyContent::Center,
173                        align_items: AlignItems::Center,
174                        // Center the button within the grid cell
175                        align_self: AlignSelf::Center,
176                        justify_self: JustifySelf::Center,
177                        ..default()
178                    },
179                    ResetTimer::default(),
180                    BorderRadius::all(px(16)),
181                    BackgroundColor::from(NORMAL_BUTTON),
182                    Name::new(button_name.clone()),
183                ))
184                // Add a text element to the button
185                .with_child((
186                    Text::new(button_name),
187                    // And center the text if it flows onto multiple lines
188                    TextLayout {
189                        justify: Justify::Center,
190                        ..default()
191                    },
192                ))
193                .id();
194
195            // Add the button to the grid
196            commands.entity(grid_root_entity).add_child(button_entity);
197
198            // Keep track of the button entities so we can set up our navigation graph
199            button_entities.insert((row, col), button_entity);
200        }
201    }
202
203    // Connect all of the buttons in the same row to each other,
204    // looping around when the edge is reached.
205    for row in 0..N_ROWS {
206        let entities_in_row: Vec<Entity> = (0..N_COLS)
207            .map(|col| button_entities.get(&(row, col)).unwrap())
208            .copied()
209            .collect();
210        directional_nav_map.add_looping_edges(&entities_in_row, CompassOctant::East);
211    }
212
213    // Connect all of the buttons in the same column to each other,
214    // but don't loop around when the edge is reached.
215    // While looping is a very reasonable choice, we're not doing it here to demonstrate the different options.
216    for col in 0..N_COLS {
217        let entities_in_column: Vec<Entity> = (0..N_ROWS)
218            .map(|row| button_entities.get(&(row, col)).unwrap())
219            .copied()
220            .collect();
221
222        directional_nav_map.add_edges(&entities_in_column, CompassOctant::South);
223    }
224
225    // When changing scenes, remember to set an initial focus!
226    let top_left_entity = *button_entities.get(&(0, 0)).unwrap();
227    input_focus.set(top_left_entity);
228}
Source

pub fn add_looping_edges( &mut self, entities: &[Entity], direction: CompassOctant, )

Add symmetrical edges between each consecutive pair of entities in the provided slice, looping back to the first entity at the end.

This is useful for creating a circular navigation path between a set of entities, such as a menu.

Examples found in repository?
examples/ui/directional_navigation.rs (line 210)
103fn setup_ui(
104    mut commands: Commands,
105    mut directional_nav_map: ResMut<DirectionalNavigationMap>,
106    mut input_focus: ResMut<InputFocus>,
107) {
108    const N_ROWS: u16 = 5;
109    const N_COLS: u16 = 3;
110
111    // Rendering UI elements requires a camera
112    commands.spawn(Camera2d);
113
114    // Create a full-screen background node
115    let root_node = commands
116        .spawn(Node {
117            width: percent(100),
118            height: percent(100),
119            ..default()
120        })
121        .id();
122
123    // Add instruction to the left of the grid
124    let instructions = commands
125        .spawn((
126            Text::new("Use arrow keys or D-pad to navigate. \
127            Click the buttons, or press Enter / the South gamepad button to interact with the focused button."),
128            Node {
129                width: px(300),
130                justify_content: JustifyContent::Center,
131                align_items: AlignItems::Center,
132                margin: UiRect::all(px(12)),
133                ..default()
134            },
135        ))
136        .id();
137
138    // Set up the root entity to hold the grid
139    let grid_root_entity = commands
140        .spawn(Node {
141            display: Display::Grid,
142            // Allow the grid to take up the full height and the rest of the width of the window
143            width: percent(100),
144            height: percent(100),
145            // Set the number of rows and columns in the grid
146            // allowing the grid to automatically size the cells
147            grid_template_columns: RepeatedGridTrack::auto(N_COLS),
148            grid_template_rows: RepeatedGridTrack::auto(N_ROWS),
149            ..default()
150        })
151        .id();
152
153    // Add the instructions and grid to the root node
154    commands
155        .entity(root_node)
156        .add_children(&[instructions, grid_root_entity]);
157
158    let mut button_entities: HashMap<(u16, u16), Entity> = HashMap::default();
159    for row in 0..N_ROWS {
160        for col in 0..N_COLS {
161            let button_name = format!("Button {row}-{col}");
162
163            let button_entity = commands
164                .spawn((
165                    Button,
166                    Node {
167                        width: px(200),
168                        height: px(120),
169                        // Add a border so we can show which element is focused
170                        border: UiRect::all(px(4)),
171                        // Center the button's text label
172                        justify_content: JustifyContent::Center,
173                        align_items: AlignItems::Center,
174                        // Center the button within the grid cell
175                        align_self: AlignSelf::Center,
176                        justify_self: JustifySelf::Center,
177                        ..default()
178                    },
179                    ResetTimer::default(),
180                    BorderRadius::all(px(16)),
181                    BackgroundColor::from(NORMAL_BUTTON),
182                    Name::new(button_name.clone()),
183                ))
184                // Add a text element to the button
185                .with_child((
186                    Text::new(button_name),
187                    // And center the text if it flows onto multiple lines
188                    TextLayout {
189                        justify: Justify::Center,
190                        ..default()
191                    },
192                ))
193                .id();
194
195            // Add the button to the grid
196            commands.entity(grid_root_entity).add_child(button_entity);
197
198            // Keep track of the button entities so we can set up our navigation graph
199            button_entities.insert((row, col), button_entity);
200        }
201    }
202
203    // Connect all of the buttons in the same row to each other,
204    // looping around when the edge is reached.
205    for row in 0..N_ROWS {
206        let entities_in_row: Vec<Entity> = (0..N_COLS)
207            .map(|col| button_entities.get(&(row, col)).unwrap())
208            .copied()
209            .collect();
210        directional_nav_map.add_looping_edges(&entities_in_row, CompassOctant::East);
211    }
212
213    // Connect all of the buttons in the same column to each other,
214    // but don't loop around when the edge is reached.
215    // While looping is a very reasonable choice, we're not doing it here to demonstrate the different options.
216    for col in 0..N_COLS {
217        let entities_in_column: Vec<Entity> = (0..N_ROWS)
218            .map(|row| button_entities.get(&(row, col)).unwrap())
219            .copied()
220            .collect();
221
222        directional_nav_map.add_edges(&entities_in_column, CompassOctant::South);
223    }
224
225    // When changing scenes, remember to set an initial focus!
226    let top_left_entity = *button_entities.get(&(0, 0)).unwrap();
227    input_focus.set(top_left_entity);
228}
Source

pub fn get_neighbor( &self, focus: Entity, octant: CompassOctant, ) -> Option<Entity>

Gets the entity in a given direction from the current focus, if any.

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pub fn get_neighbors(&self, entity: Entity) -> Option<&NavNeighbors>

Looks up the neighbors of a given entity.

If the entity is not in the map, None will be returned. Note that the set of neighbors is not guaranteed to be non-empty though!

Trait Implementations§

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impl Clone for DirectionalNavigationMap

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fn clone(&self) -> DirectionalNavigationMap

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DirectionalNavigationMap

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for DirectionalNavigationMap

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fn default() -> DirectionalNavigationMap

Returns the “default value” for a type. Read more
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impl FromArg for DirectionalNavigationMap

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type This<'from_arg> = DirectionalNavigationMap

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<DirectionalNavigationMap as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for DirectionalNavigationMap

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<DirectionalNavigationMap>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for DirectionalNavigationMap

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for DirectionalNavigationMap

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for DirectionalNavigationMap

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fn into_return<'into_return>(self) -> Return<'into_return>
where DirectionalNavigationMap: 'into_return,

Converts Self into a Return value.
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impl PartialEq for DirectionalNavigationMap

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fn eq(&self, other: &DirectionalNavigationMap) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for DirectionalNavigationMap

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<DirectionalNavigationMap>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<DirectionalNavigationMap>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect( self: Box<DirectionalNavigationMap>, ) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for DirectionalNavigationMap

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fn into_any(self: Box<DirectionalNavigationMap>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<DirectionalNavigationMap>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for DirectionalNavigationMap

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

Creates a new DynamicStruct from this struct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for DirectionalNavigationMap

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for DirectionalNavigationMap

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Resource for DirectionalNavigationMap
where DirectionalNavigationMap: Send + Sync + 'static,

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impl StructuralPartialEq for DirectionalNavigationMap

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> InitializeFromFunction<T> for T

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fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Reflectable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,