pub struct AnimationGraphAssetLoader;
Expand description
An AssetLoader
that can load AnimationGraph
s as assets.
The canonical extension for AnimationGraph
s is .animgraph.ron
. Plain
.animgraph
is supported as well.
Trait Implementations§
Source§impl AssetLoader for AnimationGraphAssetLoader
impl AssetLoader for AnimationGraphAssetLoader
Source§type Asset = AnimationGraph
type Asset = AnimationGraph
The top level
Asset
loaded by this AssetLoader
.Source§type Settings = ()
type Settings = ()
The settings type used by this
AssetLoader
.Source§type Error = AnimationGraphLoadError
type Error = AnimationGraphLoadError
The type of error which could be encountered by this loader.
Source§async fn load(
&self,
reader: &mut dyn Reader,
_: &<AnimationGraphAssetLoader as AssetLoader>::Settings,
load_context: &mut LoadContext<'_>,
) -> Result<<AnimationGraphAssetLoader as AssetLoader>::Asset, <AnimationGraphAssetLoader as AssetLoader>::Error>
async fn load( &self, reader: &mut dyn Reader, _: &<AnimationGraphAssetLoader as AssetLoader>::Settings, load_context: &mut LoadContext<'_>, ) -> Result<<AnimationGraphAssetLoader as AssetLoader>::Asset, <AnimationGraphAssetLoader as AssetLoader>::Error>
Asynchronously loads
AssetLoader::Asset
(and any other labeled assets) from the bytes provided by Reader
.Source§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this
AssetLoader
, without the preceding dot.
Note that users of this AssetLoader
may choose to load files with a non-matching extension.Source§impl Default for AnimationGraphAssetLoader
impl Default for AnimationGraphAssetLoader
Source§fn default() -> AnimationGraphAssetLoader
fn default() -> AnimationGraphAssetLoader
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for AnimationGraphAssetLoader
impl RefUnwindSafe for AnimationGraphAssetLoader
impl Send for AnimationGraphAssetLoader
impl Sync for AnimationGraphAssetLoader
impl Unpin for AnimationGraphAssetLoader
impl UnwindSafe for AnimationGraphAssetLoader
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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meta: &'a (dyn AssetMetaDyn + 'static),
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fn extensions(&self) -> &[&str]
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