pub struct ExrTextureLoader;Expand description
Loads EXR textures as Texture assets
Trait Implementations§
Source§impl AssetLoader for ExrTextureLoader
impl AssetLoader for ExrTextureLoader
Source§type Settings = ExrTextureLoaderSettings
type Settings = ExrTextureLoaderSettings
The settings type used by this
AssetLoader.Source§type Error = ExrTextureLoaderError
type Error = ExrTextureLoaderError
The type of error which could be encountered by this loader.
Source§async fn load(
&self,
reader: &mut dyn Reader,
settings: &<ExrTextureLoader as AssetLoader>::Settings,
_load_context: &mut LoadContext<'_>,
) -> Result<Image, <ExrTextureLoader as AssetLoader>::Error>
async fn load( &self, reader: &mut dyn Reader, settings: &<ExrTextureLoader as AssetLoader>::Settings, _load_context: &mut LoadContext<'_>, ) -> Result<Image, <ExrTextureLoader as AssetLoader>::Error>
Asynchronously loads
AssetLoader::Asset (and any other labeled assets) from the bytes provided by Reader.Source§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this
AssetLoader, without the preceding dot.
Note that users of this AssetLoader may choose to load files with a non-matching extension.Source§impl Clone for ExrTextureLoader
impl Clone for ExrTextureLoader
Source§fn clone(&self) -> ExrTextureLoader
fn clone(&self) -> ExrTextureLoader
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ExrTextureLoader
impl Default for ExrTextureLoader
Source§fn default() -> ExrTextureLoader
fn default() -> ExrTextureLoader
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ExrTextureLoader
impl RefUnwindSafe for ExrTextureLoader
impl Send for ExrTextureLoader
impl Sync for ExrTextureLoader
impl Unpin for ExrTextureLoader
impl UnwindSafe for ExrTextureLoader
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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