pub struct EventLoopProxy<T>where
T: 'static,{ /* private fields */ }
Expand description
Used to send custom events to EventLoop
.
Implementations§
Source§impl<T> EventLoopProxy<T>where
T: 'static,
impl<T> EventLoopProxy<T>where
T: 'static,
Sourcepub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>>
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>>
Send an event to the EventLoop
from which this proxy was created. This emits a
UserEvent(event)
event in the event loop, where event
is the value passed to this
function.
Returns an Err
if the associated EventLoop
no longer exists.
Examples found in repository?
examples/window/custom_user_event.rs (line 58)
53fn send_event(
54 input: Res<ButtonInput<KeyCode>>,
55 event_loop_proxy: Res<EventLoopProxyWrapper<CustomEvent>>,
56) {
57 if input.just_pressed(KeyCode::Space) {
58 let _ = event_loop_proxy.send_event(CustomEvent::WakeUp);
59 }
60
61 // This simulates sending a custom event through an external thread.
62 #[cfg(not(target_arch = "wasm32"))]
63 if input.just_pressed(KeyCode::KeyE) {
64 let event_loop_proxy = event_loop_proxy.clone();
65 let handler = std::thread::spawn(move || {
66 let _ = event_loop_proxy.clone().send_event(CustomEvent::Key('e'));
67 });
68
69 handler.join().unwrap();
70 }
71}
More examples
examples/window/low_power.rs (line 99)
55fn update_winit(
56 mode: Res<ExampleMode>,
57 mut winit_config: ResMut<WinitSettings>,
58 event_loop_proxy: Res<EventLoopProxyWrapper<WakeUp>>,
59 mut redraw_request_events: EventWriter<RequestRedraw>,
60) {
61 use ExampleMode::*;
62 *winit_config = match *mode {
63 Game => {
64 // In the default `WinitSettings::game()` mode:
65 // * When focused: the event loop runs as fast as possible
66 // * When not focused: the app will update when the window is directly interacted with
67 // (e.g. the mouse hovers over a visible part of the out of focus window), a
68 // [`RequestRedraw`] event is received, or one sixtieth of a second has passed
69 // without the app updating (60 Hz refresh rate max).
70 WinitSettings::game()
71 }
72 Application => {
73 // While in `WinitSettings::desktop_app()` mode:
74 // * When focused: the app will update any time a winit event (e.g. the window is
75 // moved/resized, the mouse moves, a button is pressed, etc.), a [`RequestRedraw`]
76 // event is received, or after 5 seconds if the app has not updated.
77 // * When not focused: the app will update when the window is directly interacted with
78 // (e.g. the mouse hovers over a visible part of the out of focus window), a
79 // [`RequestRedraw`] event is received, or one minute has passed without the app
80 // updating.
81 WinitSettings::desktop_app()
82 }
83 ApplicationWithRequestRedraw => {
84 // Sending a `RequestRedraw` event is useful when you want the app to update the next
85 // frame regardless of any user input. For example, your application might use
86 // `WinitSettings::desktop_app()` to reduce power use, but UI animations need to play even
87 // when there are no inputs, so you send redraw requests while the animation is playing.
88 // Note that in this example the RequestRedraw winit event will make the app run in the same
89 // way as continuous
90 redraw_request_events.write(RequestRedraw);
91 WinitSettings::desktop_app()
92 }
93 ApplicationWithWakeUp => {
94 // Sending a `WakeUp` event is useful when you want the app to update the next
95 // frame regardless of any user input. This can be used from outside Bevy, see example
96 // `window/custom_user_event.rs` for an example usage from outside.
97 // Note that in this example the `WakeUp` winit event will make the app run in the same
98 // way as continuous
99 let _ = event_loop_proxy.send_event(WakeUp);
100 WinitSettings::desktop_app()
101 }
102 };
103}
Trait Implementations§
Source§impl<T> Clone for EventLoopProxy<T>where
T: 'static,
impl<T> Clone for EventLoopProxy<T>where
T: 'static,
Source§fn clone(&self) -> EventLoopProxy<T>
fn clone(&self) -> EventLoopProxy<T>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
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impl<T> Freeze for EventLoopProxy<T>
impl<T> RefUnwindSafe for EventLoopProxy<T>
impl<T> Send for EventLoopProxy<T>where
T: Send,
impl<T> Sync for EventLoopProxy<T>where
T: Send,
impl<T> Unpin for EventLoopProxy<T>
impl<T> UnwindSafe for EventLoopProxy<T>
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