Struct EventLoopProxy

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pub struct EventLoopProxy<T>
where T: 'static,
{ /* private fields */ }
Expand description

Used to send custom events to EventLoop.

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impl<T> EventLoopProxy<T>
where T: 'static,

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pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>>

Send an event to the EventLoop from which this proxy was created. This emits a UserEvent(event) event in the event loop, where event is the value passed to this function.

Returns an Err if the associated EventLoop no longer exists.

Examples found in repository?
examples/window/custom_user_event.rs (line 58)
53fn send_event(
54    input: Res<ButtonInput<KeyCode>>,
55    event_loop_proxy: Res<EventLoopProxyWrapper<CustomEvent>>,
56) {
57    if input.just_pressed(KeyCode::Space) {
58        let _ = event_loop_proxy.send_event(CustomEvent::WakeUp);
59    }
60
61    // This simulates sending a custom event through an external thread.
62    #[cfg(not(target_arch = "wasm32"))]
63    if input.just_pressed(KeyCode::KeyE) {
64        let event_loop_proxy = event_loop_proxy.clone();
65        let handler = std::thread::spawn(move || {
66            let _ = event_loop_proxy.clone().send_event(CustomEvent::Key('e'));
67        });
68
69        handler.join().unwrap();
70    }
71}
More examples
Hide additional examples
examples/window/low_power.rs (line 99)
55fn update_winit(
56    mode: Res<ExampleMode>,
57    mut winit_config: ResMut<WinitSettings>,
58    event_loop_proxy: Res<EventLoopProxyWrapper<WakeUp>>,
59    mut redraw_request_events: EventWriter<RequestRedraw>,
60) {
61    use ExampleMode::*;
62    *winit_config = match *mode {
63        Game => {
64            // In the default `WinitSettings::game()` mode:
65            //   * When focused: the event loop runs as fast as possible
66            //   * When not focused: the app will update when the window is directly interacted with
67            //     (e.g. the mouse hovers over a visible part of the out of focus window), a
68            //     [`RequestRedraw`] event is received, or one sixtieth of a second has passed
69            //     without the app updating (60 Hz refresh rate max).
70            WinitSettings::game()
71        }
72        Application => {
73            // While in `WinitSettings::desktop_app()` mode:
74            //   * When focused: the app will update any time a winit event (e.g. the window is
75            //     moved/resized, the mouse moves, a button is pressed, etc.), a [`RequestRedraw`]
76            //     event is received, or after 5 seconds if the app has not updated.
77            //   * When not focused: the app will update when the window is directly interacted with
78            //     (e.g. the mouse hovers over a visible part of the out of focus window), a
79            //     [`RequestRedraw`] event is received, or one minute has passed without the app
80            //     updating.
81            WinitSettings::desktop_app()
82        }
83        ApplicationWithRequestRedraw => {
84            // Sending a `RequestRedraw` event is useful when you want the app to update the next
85            // frame regardless of any user input. For example, your application might use
86            // `WinitSettings::desktop_app()` to reduce power use, but UI animations need to play even
87            // when there are no inputs, so you send redraw requests while the animation is playing.
88            // Note that in this example the RequestRedraw winit event will make the app run in the same
89            // way as continuous
90            redraw_request_events.write(RequestRedraw);
91            WinitSettings::desktop_app()
92        }
93        ApplicationWithWakeUp => {
94            // Sending a `WakeUp` event is useful when you want the app to update the next
95            // frame regardless of any user input. This can be used from outside Bevy, see example
96            // `window/custom_user_event.rs` for an example usage from outside.
97            // Note that in this example the `WakeUp` winit event will make the app run in the same
98            // way as continuous
99            let _ = event_loop_proxy.send_event(WakeUp);
100            WinitSettings::desktop_app()
101        }
102    };
103}

Trait Implementations§

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impl<T> Clone for EventLoopProxy<T>
where T: 'static,

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fn clone(&self) -> EventLoopProxy<T>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for EventLoopProxy<T>
where T: 'static,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Freeze for EventLoopProxy<T>

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impl<T> RefUnwindSafe for EventLoopProxy<T>

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impl<T> Send for EventLoopProxy<T>
where T: Send,

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impl<T> Sync for EventLoopProxy<T>
where T: Send,

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impl<T> Unpin for EventLoopProxy<T>

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impl<T> UnwindSafe for EventLoopProxy<T>

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