pub struct EntityRefExcept<'w, B>where
B: Bundle,{ /* private fields */ }Expand description
Provides read-only access to a single entity and all its components, save for an explicitly-enumerated set.
Implementations§
Trait Implementations§
Source§impl<'w, B> Clone for EntityRefExcept<'w, B>
impl<'w, B> Clone for EntityRefExcept<'w, B>
Source§fn clone(&self) -> EntityRefExcept<'w, B>
fn clone(&self) -> EntityRefExcept<'w, B>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a, B> From<&'a EntityMutExcept<'_, B>> for EntityRefExcept<'a, B>where
B: Bundle,
impl<'a, B> From<&'a EntityMutExcept<'_, B>> for EntityRefExcept<'a, B>where
B: Bundle,
Source§fn from(entity_mut: &'a EntityMutExcept<'_, B>) -> EntityRefExcept<'a, B>
fn from(entity_mut: &'a EntityMutExcept<'_, B>) -> EntityRefExcept<'a, B>
Converts to this type from the input type.
Source§impl<'a, B> QueryData for EntityRefExcept<'a, B>where
B: Bundle,
SAFETY: Self is the same as Self::ReadOnly.
impl<'a, B> QueryData for EntityRefExcept<'a, B>where
B: Bundle,
SAFETY: Self is the same as Self::ReadOnly.
Source§type ReadOnly = EntityRefExcept<'a, B>
type ReadOnly = EntityRefExcept<'a, B>
The read-only variant of this
QueryData, which satisfies the ReadOnlyQueryData trait.Source§impl<'a, B> WorldQuery for EntityRefExcept<'a, B>where
B: Bundle,
SAFETY: EntityRefExcept guards access to all components in the bundle B
and populates Access values so that queries that conflict with this access
are rejected.
impl<'a, B> WorldQuery for EntityRefExcept<'a, B>where
B: Bundle,
SAFETY: EntityRefExcept guards access to all components in the bundle B
and populates Access values so that queries that conflict with this access
are rejected.
Source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.Source§type Fetch<'w> = UnsafeWorldCell<'w>
type Fetch<'w> = UnsafeWorldCell<'w>
Per archetype/table state used by this
WorldQuery to fetch Self::ItemSource§type Item<'w> = EntityRefExcept<'w, B>
type Item<'w> = EntityRefExcept<'w, B>
The item returned by this
WorldQuery
For QueryData this will be the item returned by the query.
For QueryFilter this will be either (), or a bool indicating whether the entity should be included
or a tuple of such things.Source§type State = SmallVec<[ComponentId; 4]>
type State = SmallVec<[ComponentId; 4]>
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink<'wlong, 'wshort>(
item: <EntityRefExcept<'a, B> as WorldQuery>::Item<'wlong>,
) -> <EntityRefExcept<'a, B> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <EntityRefExcept<'a, B> as WorldQuery>::Item<'wlong>,
) -> <EntityRefExcept<'a, B> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
Source§fn shrink_fetch<'wlong, 'wshort>(
fetch: <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'wlong>,
) -> <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'wshort>where
'wlong: 'wshort,
fn shrink_fetch<'wlong, 'wshort>(
fetch: <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'wlong>,
) -> <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query fetches.
Source§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_: &<EntityRefExcept<'a, B> as WorldQuery>::State,
_: Tick,
_: Tick,
) -> <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _: &<EntityRefExcept<'a, B> as WorldQuery>::State, _: Tick, _: Tick, ) -> <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
Source§unsafe fn set_archetype<'w>(
_: &mut <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'w>,
_: &<EntityRefExcept<'a, B> as WorldQuery>::State,
_: &'w Archetype,
_: &'w Table,
)
unsafe fn set_archetype<'w>( _: &mut <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'w>, _: &<EntityRefExcept<'a, B> as WorldQuery>::State, _: &'w Archetype, _: &'w Table, )
Adjusts internal state to account for the next
Archetype. This will always be called on
archetypes that match this WorldQuery. Read moreSource§unsafe fn set_table<'w>(
_: &mut <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'w>,
_: &<EntityRefExcept<'a, B> as WorldQuery>::State,
_: &'w Table,
)
unsafe fn set_table<'w>( _: &mut <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'w>, _: &<EntityRefExcept<'a, B> as WorldQuery>::State, _: &'w Table, )
Adjusts internal state to account for the next
Table. This will always be called on tables
that match this WorldQuery. Read moreSource§unsafe fn fetch<'w>(
world: &mut <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'w>,
entity: Entity,
_: TableRow,
) -> <EntityRefExcept<'a, B> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( world: &mut <EntityRefExcept<'a, B> as WorldQuery>::Fetch<'w>, entity: Entity, _: TableRow, ) -> <EntityRefExcept<'a, B> as WorldQuery>::Item<'w>
Fetch
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with a entity in the current archetype. Read moreSource§fn update_component_access(
state: &<EntityRefExcept<'a, B> as WorldQuery>::State,
filtered_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<EntityRefExcept<'a, B> as WorldQuery>::State, filtered_access: &mut FilteredAccess<ComponentId>, )
Source§fn init_state(
world: &mut World,
) -> <EntityRefExcept<'a, B> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <EntityRefExcept<'a, B> as WorldQuery>::State
Creates and initializes a
State for this WorldQuery type.Source§fn get_state(
components: &Components,
) -> Option<<EntityRefExcept<'a, B> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<EntityRefExcept<'a, B> as WorldQuery>::State>
Source§fn matches_component_set(
_: &<EntityRefExcept<'a, B> as WorldQuery>::State,
_: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _: &<EntityRefExcept<'a, B> as WorldQuery>::State, _: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut. Read moreimpl<'a, B> ReadOnlyQueryData for EntityRefExcept<'a, B>where
B: Bundle,
SAFETY: EntityRefExcept enforces read-only access to its contained
components.
Auto Trait Implementations§
impl<'w, B> Freeze for EntityRefExcept<'w, B>
impl<'w, B> !RefUnwindSafe for EntityRefExcept<'w, B>
impl<'w, B> Send for EntityRefExcept<'w, B>
impl<'w, B> Sync for EntityRefExcept<'w, B>
impl<'w, B> Unpin for EntityRefExcept<'w, B>where
B: Unpin,
impl<'w, B> !UnwindSafe for EntityRefExcept<'w, B>
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