Struct PointLightBundle

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pub struct PointLightBundle {
    pub point_light: PointLight,
    pub cubemap_visible_entities: CubemapVisibleEntities,
    pub cubemap_frusta: CubemapFrusta,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub visibility: Visibility,
    pub inherited_visibility: InheritedVisibility,
    pub view_visibility: ViewVisibility,
    pub sync: SyncToRenderWorld,
}
๐Ÿ‘ŽDeprecated since 0.15.0: Use the PointLight component instead. Inserting it will now also insert the other components required by it automatically.
Expand description

A component bundle for PointLight entities.

Fieldsยง

ยงpoint_light: PointLight
๐Ÿ‘ŽDeprecated since 0.15.0: Use the PointLight component instead. Inserting it will now also insert the other components required by it automatically.
ยงcubemap_visible_entities: CubemapVisibleEntities
๐Ÿ‘ŽDeprecated since 0.15.0: Use the PointLight component instead. Inserting it will now also insert the other components required by it automatically.
ยงcubemap_frusta: CubemapFrusta
๐Ÿ‘ŽDeprecated since 0.15.0: Use the PointLight component instead. Inserting it will now also insert the other components required by it automatically.
ยงtransform: Transform
๐Ÿ‘ŽDeprecated since 0.15.0: Use the PointLight component instead. Inserting it will now also insert the other components required by it automatically.
ยงglobal_transform: GlobalTransform
๐Ÿ‘ŽDeprecated since 0.15.0: Use the PointLight component instead. Inserting it will now also insert the other components required by it automatically.
ยงvisibility: Visibility
๐Ÿ‘ŽDeprecated since 0.15.0: Use the PointLight component instead. Inserting it will now also insert the other components required by it automatically.

Enables or disables the light

ยงinherited_visibility: InheritedVisibility
๐Ÿ‘ŽDeprecated since 0.15.0: Use the PointLight component instead. Inserting it will now also insert the other components required by it automatically.

Inherited visibility of an entity.

ยงview_visibility: ViewVisibility
๐Ÿ‘ŽDeprecated since 0.15.0: Use the PointLight component instead. Inserting it will now also insert the other components required by it automatically.

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

ยงsync: SyncToRenderWorld
๐Ÿ‘ŽDeprecated since 0.15.0: Use the PointLight component instead. Inserting it will now also insert the other components required by it automatically.

Marker component that indicates that its entity needs to be synchronized to the render world

Trait Implementationsยง

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impl Bundle for PointLightBundle

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundleโ€™s component ids. This will be None if the component has not been registered.
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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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impl Clone for PointLightBundle

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fn clone(&self) -> PointLightBundle

Returns a copy of the value. Read more
1.0.0 ยท Sourceยง

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PointLightBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PointLightBundle

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fn default() -> PointLightBundle

Returns the โ€œdefault valueโ€ for a type. Read more
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impl DynamicBundle for PointLightBundle

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