pub struct Camera2dBundle {Show 13 fields
pub camera: Camera,
pub camera_render_graph: CameraRenderGraph,
pub projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub camera_2d: Camera2d,
pub tonemapping: Tonemapping,
pub deband_dither: DebandDither,
pub main_texture_usages: CameraMainTextureUsages,
pub msaa: Msaa,
pub sync: SyncToRenderWorld,
}๐Deprecated since 0.15.0: Use the
Camera2d component instead. Inserting it will now also insert the other components required by it automatically.Fieldsยง
ยงcamera: Camera๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.camera_render_graph: CameraRenderGraph๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.projection: OrthographicProjection๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.visible_entities: VisibleEntities๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.frustum: Frustum๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.transform: Transform๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.global_transform: GlobalTransform๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.camera_2d: Camera2d๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.tonemapping: Tonemapping๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.deband_dither: DebandDither๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.main_texture_usages: CameraMainTextureUsages๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.msaa: Msaa๐Deprecated since 0.15.0: Use the
ยงCamera2d component instead. Inserting it will now also insert the other components required by it automatically.sync: SyncToRenderWorld๐Deprecated since 0.15.0: Use the
Camera2d component instead. Inserting it will now also insert the other components required by it automatically.Marker component that indicates that its entity needs to be synchronized to the render world
Implementationsยง
Sourceยงimpl Camera2dBundle
impl Camera2dBundle
Sourcepub fn new_with_far(far: f32) -> Camera2dBundle
pub fn new_with_far(far: f32) -> Camera2dBundle
Create an orthographic projection camera with a custom Z position.
The camera is placed at Z=far-0.1, looking toward the world origin (0,0,0).
Its orthographic projection extends from 0.0 to -far in camera view space,
corresponding to Z=far-0.1 (closest to camera) to Z=-0.1 (furthest away from
camera) in world space.
Trait Implementationsยง
Sourceยงimpl Bundle for Camera2dBundle
impl Bundle for Camera2dBundle
Sourceยงfn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Sourceยงfn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle.Sourceยงimpl Clone for Camera2dBundle
impl Clone for Camera2dBundle
Sourceยงfn clone(&self) -> Camera2dBundle
fn clone(&self) -> Camera2dBundle
Returns a copy of the value. Read more
1.0.0 ยท Sourceยงfn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSourceยงimpl Default for Camera2dBundle
impl Default for Camera2dBundle
Sourceยงfn default() -> Camera2dBundle
fn default() -> Camera2dBundle
Returns the โdefault valueโ for a type. Read more
impl DynamicBundle for Camera2dBundle
Auto Trait Implementationsยง
impl Freeze for Camera2dBundle
impl !RefUnwindSafe for Camera2dBundle
impl Send for Camera2dBundle
impl Sync for Camera2dBundle
impl Unpin for Camera2dBundle
impl !UnwindSafe for Camera2dBundle
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